Search found 33 matches

by Ingar
Sun Aug 02, 2015 9:47 pm UTC
Forum: Ideas & Suggestions
Topic: Booster ideas
Replies: 8
Views: 9139

Re: Booster ideas

I did mean aliens getting poison from the booster, but I was thinking rather wide-range. Short-range, like the armoury could be nice.

by Ingar
Sun Aug 02, 2015 9:33 pm UTC
Forum: Ideas & Suggestions
Topic: Booster ideas
Replies: 8
Views: 9139

Re: Booster ideas

  1. Yes
  2. No, while healing powers are generally of the telepathic kimd, poison powers suck the life out of you. Sucking requires physical contact.
  3. Yes
  4. Only swarms within range of the booster?
  5. Yes
by Ingar
Sun Jul 26, 2015 6:05 pm UTC
Forum: Map Releases
Topic: Vega Industries: Research Outpost 13 - Beta 4
Replies: 7
Views: 20751

Vega Industries: Research Outpost 13: Development

Development page on GitHub.

Note that there's no bsp in the repository. You can't test it without compiling yourself.

by Ingar
Sun Jul 26, 2015 6:04 pm UTC
Forum: Map Releases
Topic: Vega Industries: Research Outpost 13 - Beta 4
Replies: 7
Views: 20751

Vega Industries: Research Outpost 13 - Beta 4

2015-09-06 Beta 4 I uploaded this month's release, Beta 4 has an updated Workshop area and a number of new mapobject models, including the infamous cardboard box! 2015-08-02 Beta 3 Just in time for the monthly Unvanquished release, Beta 3 is now available for download. This is mostly a techical rel...
by Ingar
Sun Jun 21, 2015 12:29 pm UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 37483

Re: Ingar's NetRadiant packages

New build available, please report if it doesn't work on your linux distro.

If you're experiencing visual artifacts on windows, try setting "Disable desktop composition" in the Compatibility tab of the radiant.exe file properties.

by Ingar
Sat Mar 08, 2014 4:32 pm UTC
Forum: Feedback
Topic: Installers
Replies: 4
Views: 5846

Re: Installers

I vote to drop the incremental updates.

As an alternative, there is always the hybrid solution:
do a new baseline release every few months (e.g. 3-6), and do incremental updates in between.

by Ingar
Tue Feb 04, 2014 6:38 pm UTC
Forum: Models
Topic: Female Soldier
Replies: 41
Views: 21657

Re: Female Soldier

I'll try to formulate my remark in a somewhat civilized manner: technically, this model looks awesome, the artist is clearly skilled. Now she does like scary: she strikes me as the kind of woman who'd pwn you with armwrestling and grab you in a headlock to drag you around for some dancing. For a mil...
by Ingar
Mon Dec 09, 2013 6:48 pm UTC
Forum: Models
Topic: Shrike
Replies: 85
Views: 340126

Re: Shrike

That's one scary bug!

by Ingar
Sun Nov 03, 2013 2:35 pm UTC
Forum: Level Design
Topic: Mapping assets: 30 space skyboxes
Replies: 3
Views: 8871

Re: Mapping assets: 30 space skyboxes

Bump, release 2 with 50% more sky.

by Ingar
Tue Jul 23, 2013 4:59 pm UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 37483

Re: Ingar's NetRadiant packages

About the shortcuts: I didn't touch that code, maybe someone else did, but I'll have to review the full changelog.

About the minimizing issue: does it also happen
1) using a single monitor
2) with the same resulution on both monitors

Thanks for your assistance :smile: