Search found 151 matches

by killing time
Sat Nov 09, 2019 1:59 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 43810

Re: [mod]Experimental Gameplay

I think giving a full refund would be too favorable for aliens. Relative inflexibility in switching class is needed to balance the aliens' huge advantage in mobility. With devolve refunds, there would also be exploits like trying to devolve if you are about to get killed. Or when you have low health...
by killing time
Sat Nov 09, 2019 5:18 am UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 43810

Re: [mod]Experimental Gameplay

Devolving near overmind sounds good. I suggest that there be no change in your evo points when you devolve. This means that in devolving from B to A, you would implicitly lose as many points as you used to evolve from A to B. It also means devolving from dretch to granger would be free, as illwieckz...
by killing time
Wed Aug 14, 2019 6:39 am UTC
Forum: Ideas & Suggestions
Topic: Such a great game, but....
Replies: 4
Views: 12069

Re: Such a great game, but....

Why should the telenode be the only building humans can pass through? Perhaps they should also be able to hide inside the armory :advmarauder:

by killing time
Sun Apr 29, 2018 10:55 pm UTC
Forum: General Discussion
Topic: alpha testing the next release [0.51.0]
Replies: 2
Views: 9283

Re: alpha testing the next release [0.51.0]

It took me 2 hours to auto-download the packages, so make sure to connect early :tongue:

by killing time
Sun Sep 10, 2017 12:29 pm UTC
Forum: Community
Topic: Reviving scheduled games, let's play with real players
Replies: 11
Views: 28682

Re: Reviving scheduled games, let's play with real players

I voted for every option :tongue:

by killing time
Sat May 20, 2017 2:41 pm UTC
Forum: Feedback
Topic: another new player
Replies: 3
Views: 16986

Re: another new player

Do you realize that basilisk mantis can now pounce? I find that this agility makes them quite a bit more dangerous than tremulous basi.

by killing time
Thu Feb 09, 2017 6:08 pm UTC
Forum: Troubleshooting
Topic: the game is not starting...
Replies: 3
Views: 14762

Re: the game is not starting...

Try updating your graphics driver.

by killing time
Fri Sep 02, 2016 7:23 pm UTC
Forum: Troubleshooting
Topic: the game is not starting...
Replies: 3
Views: 14762

Re: the game is not starting...

For the record, we resolved this issue over IRC.

by killing time
Tue Dec 01, 2015 10:26 pm UTC
Forum: Troubleshooting
Topic: Minimizing
Replies: 3
Views: 6900

Re: Minimizing

(1) Clicking the icon on the taskbar should work like any other program. Does it not?
(2) Doubtful.
(3) Open console (~ or whichever key is closest to being under Esc) and type these commands:

Code: Select all

/audio.muteWhenUnfocused 1
/audio.muteWhenMinimized 1
by killing time
Mon Oct 19, 2015 12:35 am UTC
Forum: Feedback
Topic: Poll: gameplay changes so far
Replies: 26
Views: 35427

Re: Poll: gameplay changes so far

I strongly dislike Simplified locational damage when applied to all classes. It's too dumbed down and for me makes aliens unenjoyable to play. The confusing mechanics of dretch headshots could stand to be changed, but not for larger types. Simple momentum is probably a good idea. I can't even rememb...