Search found 92 matches
- Mon Nov 16, 2015 7:44 pm UTC
- Forum: Feedback
- Topic: Dretch headbite
- Replies: 3
- Views: 17251
Re: Feedback on gameplay changes
As a dretch, tracking is just as important as movement and being able to track an enemy perfectly makes every movement more potent How would it not be important if there were no head bite? Sure, you are right. Both would make it important. I just felt that simplifying dretch attacks even more would...
- Mon Nov 16, 2015 6:41 pm UTC
- Forum: Feedback
- Topic: Dretch headbite
- Replies: 3
- Views: 17251
Re: Feedback on gameplay changes
The system feels too basic. What I mean by that assertion is that aliens become all about movement instead of aim and movement; it just feels like it's making every dretch the same even if one is incredibly better than the other. I like being rewarded for exceptional aim and being punished when my ...
- Mon Nov 16, 2015 4:20 pm UTC
- Forum: Feedback
- Topic: Feedback on gameplay changes
- Replies: 12
- Views: 34658
Re: Feedback on gameplay changes
x_simpleLocationalDamage With regards to the locational damage, maybe using the incoming elevation angle of the damage is a more interesting approach. This still kills the look-up-trick for dretches but it allows small aliens to jump on head height for a damage boost. It would be particularly inter...
- Mon Nov 16, 2015 6:12 am UTC
- Forum: General Discussion
- Topic: Comet's Video Thread
- Replies: 13
- Views: 23426
Re: Comet's Video Thread
The second video is the only game that I could catch today, but it turned out pretty good. It's a showcase of how quality of players in this game can tackle a quantity of players. Sorry to those that missed me in the dev games; I was driving for 7 hours today and I had just got home when everyone ca...
- Sun Nov 15, 2015 11:31 pm UTC
- Forum: Feedback
- Topic: Feedback on gameplay changes
- Replies: 12
- Views: 34658
Re: Feedback on gameplay changes
Nice post, norfenstein. I agree with most of your statements and I'm glad these changes looks like they are moving forward because they showed a lot of promise. I do, however, have a few disagreements: x_simpleLocationalDamage This change was not motivated by dretch floor-headbites. As I mentioned i...
- Fri Nov 13, 2015 11:20 am UTC
- Forum: General Discussion
- Topic: Comet's Video Thread
- Replies: 13
- Views: 23426
Re: Comet's Video Thread
Cool! Do you think you could record during the dev games? Would be quite interesting to see different perspectives! :smile: Ive recorded the last 3 dev games in my perspective but the first two had an awful quality problem that I recently fixed and the most recent dev game didn't have any super spe...
- Thu Nov 12, 2015 3:46 pm UTC
- Forum: Off-topic
- Topic: I found evidence of Global Government
- Replies: 2
- Views: 14369
Re: I found evidence of Global Government
This thread had me howling in laughter
- Thu Nov 12, 2015 7:23 am UTC
- Forum: General Discussion
- Topic: Comet's Video Thread
- Replies: 13
- Views: 23426
Re: Comet's Video Thread
kharnov wrote:Hey, nice videos you've been making so far! Would you consider showing guns/claws for them, or is that too much of a hindrance?
Yeah! I will starting next time. I took off models for the post about the crosshair color and forgot I had them off.
- Wed Nov 11, 2015 9:08 pm UTC
- Forum: General Discussion
- Topic: Comet's Video Thread
- Replies: 13
- Views: 23426
Comet's Video Thread
For anyone that's interested, I am going to be making gameplay videos and random videos of the game and I felt that making new threads everytime would be a nuisance so I decided to keep them all in this thread. Each post will have an alpha version number and title/description so you can browse throu...
- Wed Nov 11, 2015 8:35 pm UTC
- Forum: Feedback
- Topic: Flames are too Strong
- Replies: 2
- Views: 16051
Flames are too Strong
cu-kai, a few others and I played many games today and we found that the most un-fun and broken seeming weapon/gameplay feature was flames. The flames for some reason behave much more differently than in 1.2 where they stick around for a couple seconds before vanishing. In a game we played, Kez made...