Search found 1987 matches

by Viech
Sun Nov 18, 2012 3:58 pm UTC
Forum: Ideas & Suggestions
Topic: How should buildings be constructed?
Replies: 16
Views: 11985

How should buildings be constructed?

How should buildings be constructed? Does building take time or do structures spawn instantly? Do you need to stay close to the structure being constructed? Can you speed up the building process somehow? Should there be a timer that limits the rate in which a player/team can spawn buildings? Should...
by Viech
Sun Nov 18, 2012 3:44 pm UTC
Forum: Troubleshooting
Topic: is this a problem?
Replies: 18
Views: 12723

Re: is this a problem?

Well that indeed sounds like a problem. Can you post 1) a screenshot of how it looks like and 2) a condump (console output, can be saved to a file with the \condump command)? Also your system specs might help.

by Viech
Sun Nov 18, 2012 3:41 pm UTC
Forum: Community Development
Topic: Lolards visual mod
Replies: 22
Views: 21604

Re: Lolards visual mod

ViruS wrote:

Where's the new style radar? If its inbuilt into the helmet, oh well.

The new radar (helmet / alien blips) looks the same, it just works differently.

Good luck with your exams!

by Viech
Thu Nov 15, 2012 9:52 pm UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 33184

Re: Resources

That might kill that dynamic introduced in GPP - Aliens get fed and storm humans; at one point they run out of funds while humans (if they survive) are now full of credits and start attacking aliens. I wouldn't want to have that kind of "no status quo" removed. I don't think it's desirabl...
by Viech
Thu Nov 15, 2012 12:18 pm UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 33184

Re: Resources

I've been waiting for this discussion! I'll try to combine mine and `Ishq's ideas about resource sites into a comprehensive proposition. First of all there obviously will be some sort of base building in Unvanquished so having a resource used for building structures seems appropriate. Building resou...
by Viech
Tue Nov 13, 2012 12:53 am UTC
Forum: Ideas & Suggestions
Topic: How big should teams be?
Replies: 20
Views: 15291

Re: How big should teams be?

When designing maps we should aim for two sizes: One that plays well with the number of players in a range that is common for scrims (4vs4 - 6vs6) and one that (still) plays well with a larger number of players as common on popular public servers. The maximum number depends on our gameplay design an...
by Viech
Mon Nov 12, 2012 6:09 pm UTC
Forum: General Discussion
Topic: Alpha 9 is ready!
Replies: 40
Views: 38985

Re: Alpha 9 is ready!

Yes, this is a widely requested feature. I'm all for it if I can find someone with decent Internet to upload it. Tremulous is only 100 MiB. Unvanquished is upwards of 500 MiB. We could try to host it on unvanquished.net and use some sort of QoS to favor the game (master) servers running there. Mayb...
by Viech
Thu Nov 08, 2012 10:11 am UTC
Forum: Troubleshooting
Topic: Can't enter to "Official NA Unvanquished Server"
Replies: 10
Views: 8648

Re: Can't enter to "Official NA Unvanquished Server"

If the Training Server allowed you to download a vms that's an issue because: vms download => you don't have it installed => your version differs from the server version => the downloaded vms would not work for you If someone downloads an outdated vms from the Training Server (because the server is ...
by Viech
Thu Nov 08, 2012 9:57 am UTC
Forum: General Discussion
Topic: Let's discuss a move to our IdeaTorrent
Replies: 9
Views: 7340

Re: Let's discuss a move to our IdeaTorrent

I partly agree with `Ishq, Feedback should stay on the forums. But I think we should split feedback and suggestions : Suggestions should go on IdeaTorrent because it is the only place where we can keep track of them. The suggestions on the forum are already a mess and we haven't even reached Beta ye...
by Viech
Wed Nov 07, 2012 2:12 pm UTC
Forum: Ideas & Suggestions
Topic: a developer bounty system
Replies: 18
Views: 14565

Re: a developer bounty system

Granger isn't for sale. Period.