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by Viech
Thu Jan 23, 2014 3:42 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

Granger for scale.

Image

by Viech
Thu Jan 23, 2014 3:11 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

Glow map works now, one shot with and one without bloom (both with color grading): http://i.imgur.com/jpPbNhC.jpg (Bloom disabled.) http://i.imgur.com/786yfnC.jpg (Bloom enabled.) I think the glow on the side lamps should match the diffuse colors a bit more by being less of a continuous stripe of li...
by Viech
Thu Jan 23, 2014 2:42 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

So, I would say all in all this is pretty great. :smile: The one thing I'd do is make the dirt on the main platform a tad less visible and also add a very weak trace of it (even less than on the main platform) to the top of the flaps, since currently the dirt looks a bit too selectively placed: http...
by Viech
Thu Jan 23, 2014 2:24 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

Yeah, looking really nice ingame! Here's a shot on Parpax: http://i.imgur.com/0vqNPJN.jpg (Color grading disabled. There's a red light source above the scene. It seems the glowmap isn't active. Note that it's currently much bigger than it will be later on.) Did I say I love your color choice? http:/...
by Viech
Wed Jan 22, 2014 11:16 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

Looking very good so far! Color choice is excellent. The only thing I'm not sure about are the glowing stripes on the feets, these are supposed to be bolts as far as I see it. Could you … make sure the diffuse/normal/specular maps without the glowmap look like a valid material with the lights being ...
by Viech
Wed Jan 22, 2014 3:48 am UTC
Forum: General Discussion
Topic: The old renderer will be dead soon!
Replies: 2
Views: 3545

Re: The old renderer will be dead soon!

From what I heard the new renderer has already been more efficient than the old one when doing the same tasks. Regardless of whether this is true, disabling high poly models and some of the more "advanced" renderer effects should make the game playable on any hardware that runs the new ren...
by Viech
Tue Jan 21, 2014 11:19 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

I see you sneaking in details there… :grin: So, the text was a good start, but that element below it shouldn't just stay light gray. When I asked for yellow I was thinking of making it as eye catching as the tank this way but I guess any color works as long as it's not a monotone surface. I'm not su...
by Viech
Tue Jan 21, 2014 10:54 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

I assume the bars are still black and the two on the left juts a got a good portion of light? This looks good to me, I guess the rest is detailing. (Try to make that element on the front be an eyecatcher!) :smile:

by Viech
Tue Jan 21, 2014 4:35 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

Making the yellow a brass sort of color makes sense to me. I disagree, previously it were different materials, made the model interesting (the tank was an eyecatcher). Now it looks more like one material was used and then hue shifted. The "tank" should really have a surface material of it...
by Viech
Tue Jan 21, 2014 3:01 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20480

Re: Telenode (2)

Upper version looks interesting. Forget what I said about the yellow though! I was just thinking out loud that maybe, at a hypothetical later date, the yellow might turn out as very slightly to intense but I wasn't even sure of that. :grin: I guess it's better if I stop throwing my ideas at you. You...