Search found 67 matches
- Sun Jan 03, 2016 5:33 am UTC
- Forum: Ideas & Suggestions
- Topic: Suggestion for a melee weapon
- Replies: 0
- Views: 8158
Suggestion for a melee weapon
Since human weapons are currently being upgraded (right?): http://www.blendswap.com/blends/view/77151 Seems it would fit well into UNV. In general the melee fights could maybe be made a bit more interesting by adding a block option or other such things from games like Savage2 or Jedi Knight? Maybe s...
- Sat Dec 26, 2015 10:16 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 97695
Re: New advanced map editor for Quake engines: TrenchBroom
Hmm, yeah seem more complicated to convert q1 .map to q3 .map than I thought.
Anyways, the Trenchbroom author has confirmed that the 2.0 beta is close and that q3 mapping will be the next feature he plans to implement afterwards.
- Sat Dec 26, 2015 5:56 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 97695
Re: New advanced map editor for Quake engines: TrenchBroom
Uhh, looks like we might get a late xmas present: http://twitter.com/kristianduske/status/678718184829149185 No official Q3 map support so far (I think), but with some conversion in Netradiant it should work and hopefully official q3 support will follow. See what map editing in trenchbroom2 looks li...
- Sun Dec 13, 2015 5:23 am UTC
- Forum: Ideas & Suggestions
- Topic: Split the base game into game modes
- Replies: 5
- Views: 7015
Re: Split the base game into game modes
Yes, a fun game-mode that can be played with few people would be definitely nice. However I don't think splitting player bases is a good idea. I would rather use it as a "warm-up" mode, i.e. the servers always start with a Human V.S. AI mode of waves of aliens attacking a human base, and o...
- Tue Oct 27, 2015 8:28 am UTC
- Forum: General Discussion
- Topic: Using a blue version of the "red cross" in Unvanquished
- Replies: 5
- Views: 20976
Re: Using a blue version of the "red cross" in Unvanquished
This was my original follow up per PM: The ICRC link is talking about the IHL (International Humanitarian Law) and it's application in video-games. Of course it doesn't make much sense to have fair treatment of prisoners of war etc. in a fantasy game (but with Aliens it might be a fun topic to explo...
- Mon Oct 26, 2015 10:54 am UTC
- Forum: Ideas & Suggestions
- Topic: Quick ideas and small suggestions
- Replies: 19
- Views: 48798
Re: Quick ideas and small suggestions
No not as in TF2, but as in actual invisibility, or near invisibility with a very transparent shader as a skin, or one that only becomes slightly visible if the player moves. Think Predator cloaking like. Have that as a upgrade like a jet-pack, and make it usable only for a relatively short duration...
- Sat Oct 24, 2015 4:05 pm UTC
- Forum: Ideas & Suggestions
- Topic: Quick ideas and small suggestions
- Replies: 19
- Views: 48798
Re: Quick ideas and small suggestions
Yay, a honey-pot thread to collect spam posts :p
Here is mine:
- cloaking skill with placeable bombs that damage structures (like in Savage2).
- Tue Oct 20, 2015 5:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: Creep waves
- Replies: 6
- Views: 6544
Re: Creep waves
Sounds like a cool idea to try for sure.
This could also impact/credit the resource system in an interesting way.
Edit: would also be a first step for a COOP mode with AI controlled waves of aliens like in Killing Floor.
- Sat Oct 03, 2015 5:23 am UTC
- Forum: Ideas & Suggestions
- Topic: Integrate some stuff from OpenJK?
- Replies: 2
- Views: 3930
Integrate some stuff from OpenJK?
Given similar Quake3 legacies, it would be maybe possible to integrate some stuff from OpenJK ( https://github.com/JACoders/OpenJK ) into the deamon engine? Maybe it would be cool to have laser-sword fighting for human melee mechanics? The melee based combat in Savage2 for example worked really well...
- Wed Sep 30, 2015 10:38 am UTC
- Forum: Ideas & Suggestions
- Topic: Simple reasons why the economy is broken
- Replies: 3
- Views: 4752
Re: Simple reasons why the economy is broken
I think UNV should looks more closely how other successful FPS/RTS games managed these issues. For example Savage2 is/was an extremely well done game in regards to game-economy and balancing. For the specific issues mentioned by Lamefun: maybe a stealth unit that could take out critical points in th...