Search found 687 matches

by illwieckz
Fri Mar 17, 2017 7:27 am UTC
Forum: Level Design
Topic: Unvanquished mapping with DarkRadiant
Replies: 15
Views: 33330

Re: Unvanquished mapping with DarkRadiant

Very good stuff I discovered: there is quake3 brush read support, quake3 patch read support and quake3 patch write support, quake3 brush write is missing, and that texture issue probably comes from bugs in that quake3 brush read support. But you know what? These formats were only introduced in DarkR...
by illwieckz
Fri Mar 17, 2017 4:08 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 34
Views: 67975

Re: Re-licensing the wiki (without the non-commercial clause)

If I read correctly: people who said they are OK to remove NC clause on their wiki contributions: @Veyrdite @lamefun @Viech @Melanosuchus @Calinou @illwieckz @kharnov That probably matches a big part of the content. All pages here . We can probably add a global sentence saying “Content is available ...
by illwieckz
Fri Mar 17, 2017 3:58 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 34
Views: 67975

Re: Re-licensing the wiki (without the non-commercial clause)

So, what it the status currently? I made some wiki edition recently and I really don't like writing -nc stuff. :frown: I give permission to relicense everything I write (past, present, and future) in the wiki if it's to remove -nc clause. Do we have a list of all wiki contributors? Can we relicense ...
by illwieckz
Fri Mar 17, 2017 2:51 am UTC
Forum: Level Design
Topic: Unvanquished mapping with DarkRadiant
Replies: 15
Views: 33330

Unvanquished mapping with DarkRadiant

So the current status of DarkRadiant compatibility with Unvanquished: :check: The mkeditorpacks tool now produces a compatible DarkRadiant gamepack (I mean compatible with DarkRadiant); :check: an entity definition file written with Doom 3 def syntax compatible with DarkRadiant is now generated by m...
by illwieckz
Sat Mar 11, 2017 2:44 am UTC
Forum: Map Releases
Topic: Hangar 28
Replies: 2
Views: 13509

Re: Hangar 28

Just to say the map is hosted on my server. :bsuit: [edit: that's a download mirror: map-hangar28_b1.pk3 ] I will write a longer comment later on the map itself, I just want to say first I'm happy to discover you used sub maps to make props and that's a use case I was looking for because I want my b...
by illwieckz
Thu Feb 23, 2017 2:20 am UTC
Forum: General Discussion
Topic: Random development shots
Replies: 28
Views: 47818

Re: Random development shots

I like the projectile effect of that lucifer cannon in tunnels!
Image

by illwieckz
Sun Feb 19, 2017 7:52 am UTC
Forum: General Discussion
Topic: Please don't die
Replies: 31
Views: 80520

Re: Please don't die

:bsuit: :bsuit: :bsuit:

by illwieckz
Mon Feb 13, 2017 1:57 am UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 32470

Re: Fortification

So I don't see the issue with the fog. I mean: in all cases I see the fog, whatever the colorgrade used. :bugeyes: Edit: Maybe, but i like it that way.. :wink: Well, for sure no one other than you can have the last word when it's about your taste . :wink: By the way, have you evaluated that bloom is...
by illwieckz
Sun Feb 12, 2017 8:57 am UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 32470

Re: Fortification

This is another example, less bright, but still produces that sunny effect, and preserves moving fog effect: http://dl.illwieckz.net/b/unvanquished/shots/maps/fortification/colorgrading_1.1%2billwieckz/unvanquished_2017-02-12_094456_000.960.gif colorgrade - gimp curves (note: my screen is calibrated...