Search found 687 matches
- Fri Mar 17, 2017 7:42 am UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 33330
- Fri Mar 17, 2017 7:27 am UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 33330
Re: Unvanquished mapping with DarkRadiant
Very good stuff I discovered: there is quake3 brush read support, quake3 patch read support and quake3 patch write support, quake3 brush write is missing, and that texture issue probably comes from bugs in that quake3 brush read support. But you know what? These formats were only introduced in DarkR...
- Fri Mar 17, 2017 4:08 am UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 67975
Re: Re-licensing the wiki (without the non-commercial clause)
If I read correctly: people who said they are OK to remove NC clause on their wiki contributions: @Veyrdite @lamefun @Viech @Melanosuchus @Calinou @illwieckz @kharnov That probably matches a big part of the content. All pages here . We can probably add a global sentence saying “Content is available ...
- Fri Mar 17, 2017 3:58 am UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 67975
Re: Re-licensing the wiki (without the non-commercial clause)
So, what it the status currently? I made some wiki edition recently and I really don't like writing -nc stuff. :frown: I give permission to relicense everything I write (past, present, and future) in the wiki if it's to remove -nc clause. Do we have a list of all wiki contributors? Can we relicense ...
- Fri Mar 17, 2017 2:51 am UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 33330
Unvanquished mapping with DarkRadiant
So the current status of DarkRadiant compatibility with Unvanquished: :check: The mkeditorpacks tool now produces a compatible DarkRadiant gamepack (I mean compatible with DarkRadiant); :check: an entity definition file written with Doom 3 def syntax compatible with DarkRadiant is now generated by m...
- Sat Mar 11, 2017 2:44 am UTC
- Forum: Map Releases
- Topic: Hangar 28
- Replies: 2
- Views: 13509
Re: Hangar 28
Just to say the map is hosted on my server. :bsuit: [edit: that's a download mirror: map-hangar28_b1.pk3 ] I will write a longer comment later on the map itself, I just want to say first I'm happy to discover you used sub maps to make props and that's a use case I was looking for because I want my b...
- Thu Feb 23, 2017 2:20 am UTC
- Forum: General Discussion
- Topic: Random development shots
- Replies: 28
- Views: 47818
- Sun Feb 19, 2017 7:52 am UTC
- Forum: General Discussion
- Topic: Please don't die
- Replies: 31
- Views: 80520
- Mon Feb 13, 2017 1:57 am UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 32470
Re: Fortification
So I don't see the issue with the fog. I mean: in all cases I see the fog, whatever the colorgrade used. :bugeyes: Edit: Maybe, but i like it that way.. :wink: Well, for sure no one other than you can have the last word when it's about your taste . :wink: By the way, have you evaluated that bloom is...
- Sun Feb 12, 2017 8:57 am UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 32470
Re: Fortification
This is another example, less bright, but still produces that sunny effect, and preserves moving fog effect: http://dl.illwieckz.net/b/unvanquished/shots/maps/fortification/colorgrading_1.1%2billwieckz/unvanquished_2017-02-12_094456_000.960.gif colorgrade - gimp curves (note: my screen is calibrated...