Search found 1591 matches

by kharnov
Sat Jun 22, 2013 2:56 am UTC
Forum: Concepts
Topic: Flame Thrower (1)
Replies: 47
Views: 53761

Re: Flamer - Redesign

1 or 3 are the ones I like the most. 2 might fit well with Viech's grenade idea. However, I do like the hollow underside of 4. Save the design of 5 and 6, the exotic shape and the blast shield can be saved for something like the lucifer cannon.

by kharnov
Fri Jun 21, 2013 1:13 am UTC
Forum: Off-topic
Topic: Woo Woo! OMG!
Replies: 4
Views: 4998

Re: Woo Woo! OMG!

:cyclops:

by kharnov
Thu Jun 20, 2013 3:47 pm UTC
Forum: Off-topic
Topic: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)
Replies: 9
Views: 9467

Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

I don't think different terrain types are necessarily a bad idea, but it's too much work considering that the vast majority of maps take place in areas with metal floors. Sometimes you just need to deal with abstraction.

I fully approve of a jello map, by the way.

by kharnov
Wed Jun 19, 2013 3:18 am UTC
Forum: Concepts
Topic: Battle Suit (2)
Replies: 48
Views: 69855

Re: Battle Suit Concept

The mass driver is essentially an energy-based sniper rifle. Instead of a long circular barrel like you might find with traditional rifles that fire bullets, it's quite literally a mass driver in the sense that the projectile is fired down a path lined with powerful magnets. On top, there's a scope ...
by kharnov
Tue Jun 18, 2013 9:27 pm UTC
Forum: Concepts
Topic: Battle Suit (2)
Replies: 48
Views: 69855

Re: Battle Suit Concept

These are the weapons we're looking for new artwork for. You can make a new thread for whichever you pick, and you can pick as many as you'd like. I can give you additional information on the ones you pick, as well as references or existing artwork. Blaster. Free, slow-firing energy pistol with unli...
by kharnov
Mon Jun 17, 2013 2:40 am UTC
Forum: General Discussion
Topic: Working on new default bindings
Replies: 34
Views: 26084

Re: Working on new default bindings

I use the top row of numbers to select buildings and the number pad to select forms/weapons. For reference, here are my binds. They have not been changed in five years. Humans bind k kill bind alt "sell gren;buy gren" // BUY GRENADE OF DEATH bind mwheelup "itemact gren" // THROW ...
by kharnov
Mon Jun 17, 2013 12:48 am UTC
Forum: Concepts
Topic: Battle Suit (2)
Replies: 48
Views: 69855

Re: Battle Suit Concept

Would you prefer to do art for buildings or equipment? If buildings, then there are several we'll need designs for. There's the medistation which is a sort of pad that humans can step on to heal themselves. Alternatively, there's the repeater which acts as a power transmitter to provide energy to di...
by kharnov
Sun Jun 16, 2013 8:03 pm UTC
Forum: General Discussion
Topic: Working on new default bindings
Replies: 34
Views: 26084

Re: Working on new default bindings

Using a suicide bind and timing a 20-second route to the enemy base is an integral part of GT battle doctrine.

by kharnov
Sat Jun 15, 2013 6:12 am UTC
Forum: Community
Topic: Tournament discussion thread
Replies: 21
Views: 18057

Re: Tournament discussion thread

No.