1 or 3 are the ones I like the most. 2 might fit well with Viech's grenade idea. However, I do like the hollow underside of 4. Save the design of 5 and 6, the exotic shape and the blast shield can be saved for something like the lucifer cannon.
Search found 1591 matches
- Sat Jun 22, 2013 2:56 am UTC
- Forum: Concepts
- Topic: Flame Thrower (1)
- Replies: 47
- Views: 53761
- Fri Jun 21, 2013 1:13 am UTC
- Forum: Off-topic
- Topic: Woo Woo! OMG!
- Replies: 4
- Views: 4998
- Thu Jun 20, 2013 3:47 pm UTC
- Forum: Off-topic
- Topic: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)
- Replies: 9
- Views: 9467
Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)
I don't think different terrain types are necessarily a bad idea, but it's too much work considering that the vast majority of maps take place in areas with metal floors. Sometimes you just need to deal with abstraction.
I fully approve of a jello map, by the way.
- Thu Jun 20, 2013 12:52 am UTC
- Forum: Off-topic
- Topic: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)
- Replies: 9
- Views: 9467
- Wed Jun 19, 2013 3:18 am UTC
- Forum: Concepts
- Topic: Battle Suit (2)
- Replies: 48
- Views: 69855
Re: Battle Suit Concept
The mass driver is essentially an energy-based sniper rifle. Instead of a long circular barrel like you might find with traditional rifles that fire bullets, it's quite literally a mass driver in the sense that the projectile is fired down a path lined with powerful magnets. On top, there's a scope ...
- Tue Jun 18, 2013 9:27 pm UTC
- Forum: Concepts
- Topic: Battle Suit (2)
- Replies: 48
- Views: 69855
Re: Battle Suit Concept
These are the weapons we're looking for new artwork for. You can make a new thread for whichever you pick, and you can pick as many as you'd like. I can give you additional information on the ones you pick, as well as references or existing artwork. Blaster. Free, slow-firing energy pistol with unli...
- Mon Jun 17, 2013 2:40 am UTC
- Forum: General Discussion
- Topic: Working on new default bindings
- Replies: 34
- Views: 26084
Re: Working on new default bindings
I use the top row of numbers to select buildings and the number pad to select forms/weapons. For reference, here are my binds. They have not been changed in five years. Humans bind k kill bind alt "sell gren;buy gren" // BUY GRENADE OF DEATH bind mwheelup "itemact gren" // THROW ...
- Mon Jun 17, 2013 12:48 am UTC
- Forum: Concepts
- Topic: Battle Suit (2)
- Replies: 48
- Views: 69855
Re: Battle Suit Concept
Would you prefer to do art for buildings or equipment? If buildings, then there are several we'll need designs for. There's the medistation which is a sort of pad that humans can step on to heal themselves. Alternatively, there's the repeater which acts as a power transmitter to provide energy to di...
- Sun Jun 16, 2013 8:03 pm UTC
- Forum: General Discussion
- Topic: Working on new default bindings
- Replies: 34
- Views: 26084
Re: Working on new default bindings
Using a suicide bind and timing a 20-second route to the enemy base is an integral part of GT battle doctrine.
- Sat Jun 15, 2013 6:12 am UTC
- Forum: Community
- Topic: Tournament discussion thread
- Replies: 21
- Views: 18057