Search found 184 matches

by velociostrich
Sat Mar 16, 2013 1:46 am UTC
Forum: Community
Topic: Development Game [ March 16, 2013 ]
Replies: 8
Views: 7439

Re: Planned Development for Resources Game [ March 16, 2013 ]

Can't make it.

by velociostrich
Thu Mar 14, 2013 1:48 pm UTC
Forum: Community Development
Topic: Programming FAQ
Replies: 10
Views: 11924

Re: Programming FAQ

Isn't it called 'QuakeC'? No. QuakeC was Q1 or Q2 (or both, I don't recall). I don't even know why "true" doesn't work yet "qtrue" is its replacement "true" is not defined in C. I'm failing school I'd at least like to learn how to code properly Stay in school! That's f...
by velociostrich
Sun Mar 10, 2013 4:22 pm UTC
Forum: Community
Topic: Development Game [ March 9, 2013 ]
Replies: 12
Views: 11693

Re: Planned Development for Resources Game [ March 9, 2013 ]

⸘How do I keep missing all these‽

by velociostrich
Sat Mar 09, 2013 5:52 pm UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 94452

Re: New advanced map editor for Quake engines: TrenchBroom

@illwieckz, this is entirely the wrong thread to discuss the lineage of Unvanquished, but yes, that's pretty much right. As for TrenchBroom vs. Sauerbraten, the two are nothing alike. That screenshot you posted was of Cube, not Sauerbraten, which uses quad trees, not oct trees (which means that, in ...
by velociostrich
Thu Mar 07, 2013 3:09 am UTC
Forum: Off-topic
Topic: Tremulous memories
Replies: 38
Views: 37193

Re: Tremulous memories

That one game literally took about 4 hours. This wasn't uncommon on X server! I can recall coming home from school, firing up Trem, joining and playing for a half an hour, leaving, and coming back two, three, four hours later only to see the very same game going on ATCS. (Although I did notice a lo...
by velociostrich
Thu Mar 07, 2013 2:43 am UTC
Forum: Maps & Textures
Topic: City Centre
Replies: 7
Views: 5684

Re: City Centre Map Project

kharnov wrote:

I wonder if you could utilize the fancy map objects that Stannum has been working on?

Yes, except there is a bug with normalmapping on static geometry for some reason.

by velociostrich
Tue Mar 05, 2013 3:51 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 94452

Re: New advanced map editor for Quake engines: TrenchBroom

I don't know what Tech Unvanquished uses... We've inherited from ET:XreaL, which is a derivative of XreaL (which is a derivative of ioQuake3, which is a derivative of Quake 3 (as you're well aware)) and Wolf:ET (which is also a derivative of Quake 3), with bits from other Q3 derivatives glued into ...
by velociostrich
Tue Mar 05, 2013 1:32 am UTC
Forum: Community Development
Topic: Weapon Sounds
Replies: 21
Views: 19634

Re: Weapon Sounds

bump Can I have some feedback on this? Yes, but you won't like it. It sounds like a stapler or similar; it's very tinny and is entirely lacking on the low end. Also, why would switching weapons make that sound? Shouldn't that sound more like rustling of clothes and clinking of D-rings and the like ...
by velociostrich
Sun Mar 03, 2013 10:47 pm UTC
Forum: General Discussion
Topic: Alpha 13: one year of Unvanquished!
Replies: 26
Views: 23370

Re: Alpha 13: one year of Unvanquished!

DwarfVader wrote:

http://www.freesound.org/

Just because there are free sounds on the internet does not mean that we should just go right ahead and use them without any sort of remixing. Also, nobody here has the time to do sound stuff; basically, we need dedicated sound people.

by velociostrich
Sun Mar 03, 2013 10:43 pm UTC
Forum: Ideas & Suggestions
Topic: velociostrich's roadmap
Replies: 0
Views: 2113

velociostrich's roadmap

Hello! This is my "roadmap" or TODO or whatever you'd like to call it. If you have anything that you'd like me to do, please reply to this thread and I'll add whatever you ask somewhere as a reminder and delete your post (to keep the thread from getting cluttered and a mile long). Do note,...