Search found 124 matches

by kangz
Thu Apr 09, 2015 3:22 pm UTC
Forum: Troubleshooting
Topic: Error: Error during initialization: Couldn't compile vertex
Replies: 3
Views: 4941

Re: Error: Error during initialization: Couldn't compile ver

If you are using a package you can also ping the maintainer for your distro, otherwise downloads are here https://www.unvanquished.net/?page_id=318

by kangz
Wed Apr 08, 2015 6:58 pm UTC
Forum: Troubleshooting
Topic: Error: Error during initialization: Couldn't compile vertex
Replies: 3
Views: 4941

Re: Error: Error during initialization: Couldn't compile ver

Are you using the 0.37 client? It isn't compatible with 0.38 and generally compatibility breaks between 0.<x> versions.

Otherwise can you paste the full log somewhere?

Thanks!

by kangz
Sat Mar 21, 2015 4:22 pm UTC
Forum: Troubleshooting
Topic: VM fail
Replies: 8
Views: 8338

Re: VM fail

uuuuh this is a shame, we thought there was no linux32 users anymore so we did not package thing for it in the universal zip. You will find the irt_core-x86.nexe and the right nacl_loader here http://dl.unvanquished.net/deps/linux32-3.tar.bz2

by kangz
Sat Mar 21, 2015 4:10 pm UTC
Forum: General Discussion
Topic: Official EU running a36?
Replies: 1
Views: 3356

Re: Official EU running a36?

whoops

by kangz
Thu Mar 19, 2015 8:53 pm UTC
Forum: Troubleshooting
Topic: VM fail
Replies: 8
Views: 8338

Re: VM fail

Yes, having a 32bit machine makes a difference, do the same thing as Tom suggested but with only x86 instead of x86_64.

Hope it will work for you!

by kangz
Wed Feb 25, 2015 7:04 pm UTC
Forum: Level Design
Topic: About assets format
Replies: 27
Views: 27335

Re: About assets format

1.1 I'm kind of against that 1.2 lossless webp or png, or crn or webp for some textures (normalmaps? need to ask a renderer guy) 1.3: colorgrade should be lossless 1.4: better lossless AFAIK as the feature size is small 1.5 can be lossy 1.6 textures with alpha channel might wnat to not have a lossy ...
by kangz
Sat Feb 21, 2015 1:17 am UTC
Forum: General Discussion
Topic: Are sound mods possible with the new package system?
Replies: 6
Views: 6253

Re: Are sound mods possible with the new package system?

That's why we have server-side validation of all gameplay elements and an admin system.

by kangz
Wed Feb 18, 2015 1:48 am UTC
Forum: General Discussion
Topic: Hey I can't launch the game :(
Replies: 13
Views: 15892

Re: Hey I can't launch the game :(

Ok lamefun you are starting to be really annoying.

@Bluefire: are you running alpha 0.36? This problem happens sometimes when you have a version mismatch between the server and your client.

by kangz
Mon Feb 16, 2015 9:41 pm UTC
Forum: Off-topic
Topic: Lucifer cannon: "open" source gem
Replies: 1
Views: 3382

Re: Lucifer cannon: "open" source gem

:advgranger: :beer: :granger:

by kangz
Sat Feb 14, 2015 5:37 am UTC
Forum: Troubleshooting
Topic: failure at startup: bizarre crashlog
Replies: 11
Views: 13131

Re: failure at startup: bizarre crashlog

This makes me thing that once Jessie's out we'd better raise our minimum requirements to OpenGL 3.2, that is Mesa 10+

I hate to give you this answer but sadly we have no way to fix it (or don't want to such a specific workaround) as it is a bug in a no longer bugfixed version of Mesa.