Search found 1987 matches

by Viech
Sat Oct 08, 2016 10:34 am UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 27
Views: 50946

Re: Why we need a real raytracer for lightmaps rendering

No idea what you mean, but that is not needed for lightmaps. All you need is already saved in the final bsp except light position. (but I believe there is a flag to keep lights?). As mentioned earlier, please keep in mind that no serious map uses actual light entities as they have always produced r...
by Viech
Sat Oct 01, 2016 6:40 pm UTC
Forum: Models
Topic: Dragoon
Replies: 83
Views: 209638

Re: Dragoon

http://i.imgur.com/R5iGyVu.jpg The blue carapace and red flesh fit the Marauder's style pretty well! I suggest to also mimic the yellow claw material of the Marauder (see image) for the Dragoon's claws, "feet", and tusks as the current white tone appears a bit fragile (and a little flat, ...
by Viech
Fri Sep 16, 2016 11:24 am UTC
Forum: Models
Topic: Shrike (2)
Replies: 6
Views: 4678

Shrike (2)

Unfortunately, the previous attempt on the flying alien failed due to technical issues with the export, so the model needs to be redone. Here's concept art made by Alex a while ago: https://forums.unvanquished.net/download/file.php?id=464 Feel free to either read the thread on the previous model for...
by Viech
Fri Sep 16, 2016 11:06 am UTC
Forum: Models
Topic: Egg (redo)
Replies: 5
Views: 4314

Re: Egg (redo)

Not much new feedback to give from that pk3 as the model is still in an early state. (Remember to add model size/offset config files to pk3s.)

by Viech
Fri Sep 16, 2016 11:05 am UTC
Forum: Models
Topic: Dragoon
Replies: 83
Views: 209638

Re: Dragoon

Model, normal and specular map look fine to me. Diffuse color is a bit off compared with the other models. You should have a look at our Marauder and Tyrant model. The Marauder is the next smaller, the Tyrant the next bigger alien class, so the Dragoon should resemble both of them to a degree. Both ...
by Viech
Mon Sep 05, 2016 8:38 am UTC
Forum: Models
Topic: Egg (redo)
Replies: 5
Views: 4314

Re: Egg (redo)

Looking fine so far! Be sure to give the thorns and membrane a distinct color though. :wink:

by Viech
Sat Aug 06, 2016 9:47 am UTC
Forum: Models
Topic: Lasgun
Replies: 52
Views: 27229

Re: Lasgun

A continuous beam wouldn't make the weapon less of an assault weapon. But yes, if we easily get two machine gun models ingame, we can make one be a small caliber, rapid fire, rare reload type of gun while the other shoots heavy bullets but less frequently.

by Viech
Thu Aug 04, 2016 10:03 am UTC
Forum: Models
Topic: Painsaw (3)
Replies: 3
Views: 4099

Re: Painsaw (3)

Not complete without a license posted in this thread.

by Viech
Thu Aug 04, 2016 10:02 am UTC
Forum: Models
Topic: Sniper Rifle
Replies: 16
Views: 8632

Re: Sniper Rifle

Not complete without a license posted in this thread.