Search found 371 matches

by lamefun
Sat Jan 05, 2013 10:29 am UTC
Forum: Ideas & Suggestions
Topic: Keyboard layout proposal
Replies: 17
Views: 13908

Keyboard layout proposal

The biggest obstacle for normal PEOPLE to start playing this game is the default key layout: it's completely unusable: no buy binds, important keys are far from reach (like v for dodge or m for medkit, seriously, what the hell did Tremulous devs think when they did that?). Also, alien and human cont...
by lamefun
Mon Sep 10, 2012 4:52 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Vacuum
Replies: 2
Views: 3018

Idea: Vacuum

What if we introduce vacuum into the game? It should behave like this: humans, if unarmored instantly die when they go to vacuum, humans with armor can remain in vacuum one minute and humans with battlesuit for two minutes, but they instantly die if their health is less than 80% (which means, they d...
by lamefun
Mon Jun 18, 2012 3:43 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Walking hovel
Replies: 10
Views: 9854

Re: Idea: Walking hovel

It is controlled by the granger inside it. When there's no granger inside, it stands still or attaches itself to creep if available.

by lamefun
Mon Jun 18, 2012 1:50 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Walking hovel
Replies: 10
Views: 9854

Re: Idea: Walking hovel

Make it cost 10 BP. Allow multiple hovels. Hovel should run as fast as dretch, but shouldn't be able to wallwalk. Granger should be still able to spit from the hovel. Once detached from creep, hovel will start to lose health. When it loses all of it, it'll die. Hovel can be reattached to the creep ...
by lamefun
Sun Jun 17, 2012 6:39 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Walking hovel
Replies: 10
Views: 9854

Idea: Walking hovel

Hovel was removed because grangers need escape the base in case of emergency rather than stay in it. What about adding legs to hovel? Hovel should run faster than granger, but shouldn't be able to wallwalk.

by lamefun
Thu Jun 14, 2012 8:48 am UTC
Forum: Off-topic
Topic: Please don't base the game on a lie
Replies: 5
Views: 5839

Please don't base the game on a lie

Geometry and complex numbers are lie: http://wstaw.org/m/2012/06/14/egg____.png Lets consider a nail with a hole in it (1). Since complex numbers are unambiguously defined by two real numbers and so are points in a plane, consider lets an intersection of a complex plane with the nail (2). It's obvio...
by lamefun
Mon Jun 11, 2012 2:17 pm UTC
Forum: Ideas & Suggestions
Topic: What if..?
Replies: 24
Views: 19943

Re: What if..?

Addition became subtraction and subtraction became addition for a day?

by lamefun
Sat Jun 09, 2012 1:49 pm UTC
Forum: Ideas & Suggestions
Topic: What if..?
Replies: 24
Views: 19943

Re: What if..?

What if egg bleeding actually helped mysterious ways?

by lamefun
Fri Jun 08, 2012 8:37 am UTC
Forum: Ideas & Suggestions
Topic: Idea: Changes to basilisks and no changes to booster
Replies: 9
Views: 7176

Re: Idea: Changes to basilisks and no changes to booster

You can't prevent suit from turning. Luci can make their cannon explode, possibly killing them but also it can kill you. Flamers can direct their flame into floor, damaging them and also you. Remember you can't fully prevent human without suit from turning.

by lamefun
Thu Jun 07, 2012 4:31 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Changes to basilisks and no changes to booster
Replies: 9
Views: 7176

Idea: Changes to basilisks and no changes to booster

I've always thought of booster as of underdeveloped basilisks attached to roots. I think of making advanced basilisks more powerful and booster-like. Remove the current basilisk model and replace it with more detailed version of the old one (it looks more like a booster). Make so basilisk gas damage...