fixed all fixable deltas:
.iqm: https://drive.google.com/open?id=0B_q1P ... EV6Z2xXM2c
.blend: https://drive.google.com/open?id=0B_q1P ... WxycjRISGs
Search found 473 matches
- Wed Dec 14, 2016 9:55 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
- Wed Dec 14, 2016 9:30 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
- continuously firing with flamer causes animation to glitch out occasionally
- Wed Dec 14, 2016 9:23 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
- blaster still doesnt work with idle animation added to iqm. No warnings in console
- oh no, i just realized we don't have animation for going/running/crouching left and right. And i made them all.
- Wed Dec 14, 2016 8:56 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
- Wed Dec 14, 2016 8:40 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
whining again, to find proper names for animations i had to look through cg_players.cpp : 439, and find BG_WEAPON and then bg_misc.cpp : 564. I'm not going to stay forever Ishq, warnings should give expected names for animations ;)
- Wed Dec 14, 2016 7:27 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
I'm interested in background, thank you. Butt why blaster has its own delta? I don't remember why we decided to do it that way, but i think it's redundant, up to 400 frames when you can utilize usual idle + delta
- Mon Dec 12, 2016 10:57 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
- Sat Dec 10, 2016 1:15 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
i'll try to push it today and make some progress on the issue
- Sat Dec 10, 2016 1:14 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
i think first iqm in this post has blaster and rifle deltas already http://forums.unvanquished.net/viewtopi ... 994#p16994
- Fri Dec 09, 2016 4:20 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981436
Re: Battlesuit
and a perspective of blindly trying to fit animations to current weapons by reexporting them countless times and checking if this time they look adequate in engine is killing all enthusiasm for me to be honest