Search found 67 matches
- Tue Jul 09, 2013 8:16 pm UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 85755
Re: New advanced map editor for Quake engines: TrenchBroom
- Sat Jun 22, 2013 8:38 pm UTC
- Forum: Level Design
- Topic: New textures/features?
- Replies: 6
- Views: 7320
Re: New textures/features?
Basically many of these textures (and map-models) would be very nice to work with in Unvanquished if someone took the work and make the q3 shaders for them:
http://opengameart.org/users/yughues
- Wed Mar 13, 2013 11:15 am UTC
- Forum: Community Development
- Topic: Programming FAQ
- Replies: 10
- Views: 11810
Re: Programming FAQ
Are there plans to support a script engine (like LUA) for modding?
- Mon Mar 04, 2013 10:49 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 85755
Re: New advanced map editor for Quake engines: TrenchBroom
Unvanquish uses a mix of ioQuake3, Xreal and the open-source Wolf:ET engine, so adding q3 maps support and options for real time lights and shader based textures would probably be sufficient.
- Sat Mar 02, 2013 6:09 pm UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 85755
New advanced map editor for Quake engines: TrenchBroom
Check this out:
http://kristianduske.com/trenchbroom/
Finally a modern workflow quake engine map editor. Would be great if someone would make it Unvanquished compatible.
- Mon Jan 21, 2013 7:26 pm UTC
- Forum: Community Development
- Topic: Blender source file of player model?
- Replies: 0
- Views: 3085
Blender source file of player model?
I was wondering if there is a blender source file of the new (awesome) player model, and where I could find it? I would like to test some retargeting of animations to a new animation system in Blender amongst other stuff.
- Mon Jan 21, 2013 6:05 pm UTC
- Forum: General Discussion
- Topic: High Poly?
- Replies: 11
- Views: 10043
Re: High Poly?
Try DarkRadiant: http://darkradiant.sourceforge.net/ (which should probably get an Unvanqished plugin sooner or later I hope)
- Tue Jan 08, 2013 6:16 pm UTC
- Forum: Ideas & Suggestions
- Topic: Suggestion: asking for Weapon handling code from TC:E?
- Replies: 22
- Views: 16074
Re: Suggestion: asking for Weapon handling code from TC:E?
- Fri Jan 04, 2013 3:27 pm UTC
- Forum: Ideas & Suggestions
- Topic: Suggestion: asking for Weapon handling code from TC:E?
- Replies: 22
- Views: 16074
Re: Suggestion: asking for Weapon handling code from TC:E?
- Tue Jan 01, 2013 1:36 pm UTC
- Forum: Ideas & Suggestions
- Topic: Suggestion: asking for Weapon handling code from TC:E?
- Replies: 22
- Views: 16074