Search found 56 matches
- Mon Apr 21, 2014 10:52 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 82719
small status update
Well, cron and I have been working hard on models and textures... I think we have most of the shader issues fixed, and the models appear correct. These are some test sshots. Not perfect but I think we're getting closer to the quality we want. http://i.imgur.com/tSvZVVY.jpg http://i.imgur.com/zfhBbWM...
- Fri Mar 28, 2014 4:20 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 82719
Re: moonbase map concept
In case anyone is interested - some fixes...test stuff....
- Tue Mar 11, 2014 6:02 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 82719
Re: moonbase map concept
WHAT?! the water sucks!? best water in any unv map seen yet... Plants?! Best plants ive seen in a unv map yet! Ok the rest is good critisism, Working on those problems. Ill fix those next release. But you are a respected mapper so ill apply your advice best I can. THANK YOU to the only person who to...
- Sun Mar 09, 2014 7:52 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 82719
Re: moonbase map concept
Thanks to ds http://www.unvanquished.net/~dsalt/map-moonbase_a6+crn.pk3 filesize knocked down to 32 from 63MB try that for todays gameplay. Nice work ds ! Thank you to everyone who playtests and try's it out. I was just hoping to get something new and fresh out for a new game. This ain't q2 ppl!
- Sun Mar 09, 2014 6:15 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 82719
Re: moonbase map concept
Lots of fixes - 1) caulked and moved things to help the vis/pvs / hint brush experiments - there is room for hint improvements. (I can see the rtris errors in certain spots - hint brushes dont always work the way we want them to. But its tweakable..) 2) fixed the 'hidden' invis brush under some ligh...
- Tue Mar 04, 2014 7:47 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 82719
Re: moonbase map concept
All joking aside, in honor of this current release - MOONBASE This is just an fps test, theme test. If you see a texture misalignment - trust me i already see it. If you see a light problem, I already know. If you dont like the texture, I already see it. Let me reiterate : this is a fps test and lay...
Re: Leech
Here is a .zip (just rename it .pk3 or extract it.) This contains the high-poly model, the low poly texture from the last link. It contains the shaders and textures used, (please post any tweaks), it contains the .blender file i used (import the UI, you may like it), and the .map/.bsps. So have fun ...
- Mon Jan 13, 2014 10:10 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 82719
Re: moonbase map concept
(was testing model shading etc and realized 'woah')
Ha! I've haunted all your dreams!
troll bonus keyword : " reddit " . Maybe we will get some P.R. ....
- Sun Jan 12, 2014 2:03 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 82719
Re: moonbase map concept
Lots of work on shader, models etc. Thanks for the help everyone. The shaders will be pretty... Some layout tests. Be gentle. There are no textures/fancy shaders/uvmaps. There are seams errors etc - its just a speedmap. The cave part will be better lit next post when the lab section gets pasted in.....
Re: Leech
The problem with the black spots is my shader ingame. Its not being lightmapped properly. This is a better sshot : http://i.imgur.com/dsACEBZ.png Thats in blender, without spec/norm. Looks ok to me, once again - its just my broken shader causing black spots, it was a speed conversion to get it ingame.