Search found 407 matches

by illwieckz
Sun Feb 04, 2018 8:54 pm UTC
Forum: Level Design
Topic: IQM support in NetRadiant
Replies: 2
Views: 1390

IQM support in NetRadiant

Hi, just this topic to show off some improvements I'm doing on NetRadiant side! Some month ago I imported in NetRadiant code base an IQM plugin from AARadiant (a radiant spin from Alien Arena). the IQM format or InterQuake Model format is the model format we use and recommend. But this plug-in was i...
by illwieckz
Sun Feb 04, 2018 8:35 pm UTC
Forum: Ideas & Suggestions
Topic: Vehicles?
Replies: 1
Views: 2031

Re: Vehicles?

Hi @whitepines ! I would recommend you the Xonotic game (they are our dear friends !). Xonotic is an UT-like game and has vehicle support and an onslaught game mode. The Xonotic onslaught game mode does not look to be very popular (I'm not seeing any active server for it at the time I write this com...
by illwieckz
Sun Jan 21, 2018 7:47 pm UTC
Forum: Map Releases
Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
Replies: 14
Views: 4324

Re: New package format for upcoming 0.51.0 release (bye bye pk3)

In fact I'm not sure if it's a good idea to put the alpha/beta/whatever semantic in version number at all, it's looks to be another metadata to me. And if it were me I would probably just use one number without any dot so nobody would complain about the meaning of minor or major or whatever! :tongue...
by illwieckz
Sun Jan 21, 2018 1:13 am UTC
Forum: Map Releases
Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
Replies: 14
Views: 4324

Re: New package format for upcoming 0.51.0 release (bye bye pk3)

:announce: Sorry, I forgot to say 0.51.0 release will merge tex-ej01-clean , tex-ej01-ice and tex-ej01-common into a lone tex-ej01 package, so maps relying on them will need a DEPS file rewrite. The 0.51.0 release will also introduces a res-ambient packages for cool crates and ambient sounds and stu...
by illwieckz
Sat Jan 20, 2018 8:56 pm UTC
Forum: Map Releases
Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
Replies: 14
Views: 4324

New package format for upcoming 0.51.0 release (bye bye pk3)

:announce: Hi, upcoming 0.51.0 release will introduce a new package format to succeed to the good old pk3 one. Don't worry, it's just the same we already used… TL;DR: .pk3 becomes .dpk So, why the change ? Over the years, Unvanquished improved a lot the good old pk3 format, adding version checking a...
by illwieckz
Sat Jan 06, 2018 3:02 pm UTC
Forum: Map Releases
Topic: Terminus, the new name of the Metro map by newin
Replies: 7
Views: 4852

Re: [WIP] Terminus, the new name of the Metro map by newin

Just to say the missing fire was an engine bug which is now fixed.
by illwieckz
Wed Jan 03, 2018 12:13 am UTC
Forum: Level Design
Topic: TremGen: the random map generator
Replies: 1
Views: 1531

TremGen: the random map generator

I remember that in 2007 a ​​group of French students and their professor devised a random map generator for Tremulous, here are some links but most are in French: ⋅ (en) http://tremulous.net/forum/index.php?topic=4268.msg64102#msg64102 ; ⋅ (fr) http://professeurs.esiea.fr/wassne...
by illwieckz
Tue Nov 07, 2017 7:55 pm UTC
Forum: Troubleshooting
Topic: Bots don't build
Replies: 1
Views: 2426

Re: Bots don't build

Yeah they don't build, I don't think there is something more at this time.
by illwieckz
Mon Nov 06, 2017 10:31 pm UTC
Forum: Troubleshooting
Topic: Max download rate from game server
Replies: 2
Views: 1315

Re: Max download rate from game server

Hi! Yes, the internal download is very slow, to provide faster download you must set-up an http server to serve your files and tell the unvanquished server which url the client have to use. See my tutorial . Note that if you want modern bot support, you can also use that backport , if you use that c...

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