Search found 149 matches

by killing time
Sun Dec 18, 2022 12:26 am UTC
Forum: General Discussion
Topic: Release candidates for 0.54.0 [RC2]
Replies: 6
Views: 4593

Re: Release candidates for 0.54.0 [RC1]

My question is simple: what changed in daemon-engine API? https://github.com/DaemonEngine/Daemon/pulls?q=is%3Apr+base%3Afor-0.54 At the ABI level, nothing, apparently. There are plenty of source-level API changes though, so if you are trying to build against the latest Daemon headers without rebasi...
by killing time
Mon Dec 05, 2022 3:01 pm UTC
Forum: General Discussion
Topic: UNV in Virtual box
Replies: 6
Views: 3900

Re: UNV in Virtual box

so you tell me to enable 3d acceleration in settings? If your tests require running Unvanquished at a decent frame rate, then that's what you should do. But keep in mind, Untrusted guest systems should not be allowed to use the 3D acceleration features of Oracle VM VirtualBox, just as untrusted hos...
by killing time
Sun Dec 04, 2022 3:37 pm UTC
Forum: General Discussion
Topic: UNV in Virtual box
Replies: 6
Views: 3900

Re: UNV in Virtual box

I believe this is because of the updater's graphics requirements (e.g. https://doc-snapshots.qt.io/qt5-5.15/qtquick3d-requirements.html). There are a couple of ways to get it running: (1) Set up GPU passthrough in VirtualBox (I've never tried this) (2) Provide a software renderer (this is what I did...
by killing time
Sun Nov 06, 2022 11:21 am UTC
Forum: General Discussion
Topic: crosshair
Replies: 5
Views: 832

Re: crosshair

I have discovered that the custom crosshair code doesn't work as claimed. So you probably won't be able to use it, sorry.

by killing time
Fri Nov 04, 2022 5:25 am UTC
Forum: Ideas & Suggestions
Topic: I could help translating the game to Spanish and Basque
Replies: 5
Views: 8712

Re: I could help translating the game to Spanish and Basque

We did some work recently to resurrect the translation infrastructure, which was completely dead from 2015-2021. In particular, we added the possibility to translate strings in HTML documents. However, we still don't have the actual pipeline for translation contributions set up. If you have any expe...
by killing time
Fri Nov 04, 2022 5:09 am UTC
Forum: General Discussion
Topic: crosshair
Replies: 5
Views: 832

Re: crosshair

We had a feature for this: commit 6b5df72075e8bf359577d5b15e0ee50a16ff8acd Author: dolcetriade <vcelestialragev@gmail.com> Date: Wed Feb 20 18:36:04 2013 -0800 Add the ability for users to pick custom crosshairs on pure servers. Just set cg_crosshairFile to the file which contains the settings. File...
by killing time
Fri Sep 23, 2022 3:17 pm UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 9370

Re: Adapt game udapter for other projects

There's a list of internet resources used by the updater here: https://github.com/Unvanquished/updater ... he-updater. So you'll need to find and replace each one of those.

by killing time
Fri Sep 23, 2022 8:25 am UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 9370

Re: Adapt game udapter for other projects

Well of course building in Docker might help. The point is to have a precise environment and build steps that are known to work

by killing time
Thu Sep 08, 2022 4:57 pm UTC
Forum: General Discussion
Topic: Seeding the game (now with an RSS torrent feed)
Replies: 3
Views: 758

Re: Seeding the game (now with an RSS torrent feed)

If I have a VPS, does that need to be a web seed or can the other kind of seeding also work there?

by killing time
Fri Aug 12, 2022 1:29 am UTC
Forum: Ideas & Suggestions
Topic: Support for CJK font
Replies: 1
Views: 3831

Re: Support for CJK font

Note that Daemon's font rendering is only used for the console (the one opened by Shift+Escape). The font rendering in the game's UI is handled by the RmlUi framework.

Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.