Search found 149 matches
- Sun Dec 18, 2022 12:26 am UTC
- Forum: General Discussion
- Topic: Release candidates for 0.54.0 [RC2]
- Replies: 6
- Views: 4593
Re: Release candidates for 0.54.0 [RC1]
My question is simple: what changed in daemon-engine API? https://github.com/DaemonEngine/Daemon/pulls?q=is%3Apr+base%3Afor-0.54 At the ABI level, nothing, apparently. There are plenty of source-level API changes though, so if you are trying to build against the latest Daemon headers without rebasi...
- Mon Dec 05, 2022 3:01 pm UTC
- Forum: General Discussion
- Topic: UNV in Virtual box
- Replies: 6
- Views: 3900
Re: UNV in Virtual box
so you tell me to enable 3d acceleration in settings? If your tests require running Unvanquished at a decent frame rate, then that's what you should do. But keep in mind, Untrusted guest systems should not be allowed to use the 3D acceleration features of Oracle VM VirtualBox, just as untrusted hos...
- Sun Dec 04, 2022 3:37 pm UTC
- Forum: General Discussion
- Topic: UNV in Virtual box
- Replies: 6
- Views: 3900
Re: UNV in Virtual box
I believe this is because of the updater's graphics requirements (e.g. https://doc-snapshots.qt.io/qt5-5.15/qtquick3d-requirements.html). There are a couple of ways to get it running: (1) Set up GPU passthrough in VirtualBox (I've never tried this) (2) Provide a software renderer (this is what I did...
- Sun Nov 06, 2022 11:21 am UTC
- Forum: General Discussion
- Topic: crosshair
- Replies: 5
- Views: 832
Re: crosshair
I have discovered that the custom crosshair code doesn't work as claimed. So you probably won't be able to use it, sorry.
- Fri Nov 04, 2022 5:25 am UTC
- Forum: Ideas & Suggestions
- Topic: I could help translating the game to Spanish and Basque
- Replies: 5
- Views: 8712
Re: I could help translating the game to Spanish and Basque
We did some work recently to resurrect the translation infrastructure, which was completely dead from 2015-2021. In particular, we added the possibility to translate strings in HTML documents. However, we still don't have the actual pipeline for translation contributions set up. If you have any expe...
- Fri Nov 04, 2022 5:09 am UTC
- Forum: General Discussion
- Topic: crosshair
- Replies: 5
- Views: 832
Re: crosshair
We had a feature for this: commit 6b5df72075e8bf359577d5b15e0ee50a16ff8acd Author: dolcetriade <vcelestialragev@gmail.com> Date: Wed Feb 20 18:36:04 2013 -0800 Add the ability for users to pick custom crosshairs on pure servers. Just set cg_crosshairFile to the file which contains the settings. File...
- Fri Sep 23, 2022 3:17 pm UTC
- Forum: Community Development
- Topic: Adapt game udapter for other projects
- Replies: 9
- Views: 9370
Re: Adapt game udapter for other projects
There's a list of internet resources used by the updater here: https://github.com/Unvanquished/updater ... he-updater. So you'll need to find and replace each one of those.
- Fri Sep 23, 2022 8:25 am UTC
- Forum: Community Development
- Topic: Adapt game udapter for other projects
- Replies: 9
- Views: 9370
Re: Adapt game udapter for other projects
Well of course building in Docker might help. The point is to have a precise environment and build steps that are known to work
- Thu Sep 08, 2022 4:57 pm UTC
- Forum: General Discussion
- Topic: Seeding the game (now with an RSS torrent feed)
- Replies: 3
- Views: 758
Re: Seeding the game (now with an RSS torrent feed)
If I have a VPS, does that need to be a web seed or can the other kind of seeding also work there?
- Fri Aug 12, 2022 1:29 am UTC
- Forum: Ideas & Suggestions
- Topic: Support for CJK font
- Replies: 1
- Views: 3831
Re: Support for CJK font
Note that Daemon's font rendering is only used for the console (the one opened by Shift+Escape). The font rendering in the game's UI is handled by the RmlUi framework.
Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.