Search found 687 matches

by illwieckz
Sun Dec 31, 2023 10:01 pm UTC
Forum: Troubleshooting
Topic: Is there any way to get the game running on Windows XP?
Replies: 2
Views: 1205

Re: Is there any way to get the game running on Windows XP?

Hi! We don't support Windows XP. We know the engine runs on older versions of Windows than what the updater supports, so i the updater doesn't run, you may download the universal zip and follow the instructions in the README.txt file in the archive and try by yourself to see if you're lucky. Edit: B...
by illwieckz
Tue Dec 26, 2023 10:44 am UTC
Forum: Assets & Artwork
Topic: Implementing the TeraPack dpkdirs
Replies: 7
Views: 2931

Re: Implementing the TeraPack dpkdirs

So, I ported the demo map to the new texture paths.

It looks like the textures/terapack/road/road_3 path is missing.

by illwieckz
Tue Dec 26, 2023 8:34 am UTC
Forum: Assets & Artwork
Topic: Implementing the TeraPack dpkdirs
Replies: 7
Views: 2931

Re: Implementing the TeraPack dpkdirs

I noticed that the misc package is very large, it looks like we can split it in multiple ones, I identified some common themes like floor and furr that may be split. $ du -shc build/_pakdir/pkg/tex-terapack* 35M build/_pakdir/pkg/tex-terapack-brick-stone_test.dpkdir 24M build/_pakdir/pkg/tex-terapac...
by illwieckz
Tue Dec 26, 2023 8:28 am UTC
Forum: Assets & Artwork
Topic: Implementing the TeraPack dpkdirs
Replies: 7
Views: 2931

Re: Implementing the TeraPack dpkdirs

So I did a huge rename of files to follow conventions, and now the materials are all generated by Sloth when building with Urcheon (there is no .shader file in tex- dpkdirs anymore). I have not ported the demo map as I don't know what to do with numbers yet. I have not ported materials from metaland...
by illwieckz
Tue Dec 26, 2023 5:28 am UTC
Forum: Assets & Artwork
Topic: Implementing the TeraPack dpkdirs
Replies: 7
Views: 2931

Re: Implementing the TeraPack dpkdirs

It may be possible to extend Sloth to write textures/terapack/tree/tree_3 out of textures/terapack/tree/pattern_116_diffuse by implementing a name generator based on pattern and iteration in Sloth, but that may be annoying to do.

by illwieckz
Tue Dec 26, 2023 5:23 am UTC
Forum: Assets & Artwork
Topic: Implementing the TeraPack dpkdirs
Replies: 7
Views: 2931

Re: Implementing the TeraPack dpkdirs

so, I need to know from Code_Man if it is useful or even needed to remember the original pattern number.

by illwieckz
Tue Dec 26, 2023 5:18 am UTC
Forum: Assets & Artwork
Topic: Implementing the TeraPack dpkdirs
Replies: 7
Views: 2931

Re: Implementing the TeraPack dpkdirs

This kind of numbering prevents to generate the materials with Sloth: textures/terapack/tree/tree_3 { qer_editorimage textures/terapack/tree/pattern_116_diffuse { map textures/terapack/tree/pattern_116_diffuse normalMap textures/terapack/tree/pattern_116_normal specularMap textures/terapack/tree/pat...
by illwieckz
Tue Dec 26, 2023 4:35 am UTC
Forum: Assets & Artwork
Topic: Implementing the TeraPack dpkdirs
Replies: 7
Views: 2931

Re: Implementing the TeraPack dpkdirs

After examination, it happens that all the materials keywords from .mtr files we don't support yet (but that we may want to support, sometime it's already partially implemented) are: parallaxDepth 0.05 specularExponent 256 specularReflectance 0.4 The values are always the same, so we can safely dele...
by illwieckz
Tue Dec 26, 2023 4:18 am UTC
Forum: Assets & Artwork
Topic: Implementing the TeraPack dpkdirs
Replies: 7
Views: 2931

Implementing the TeraPack dpkdirs

Code_Man sent me an archive of some work-in progress TeraPack dpk, those are free texture sets by Nobiax/Yuqhues. As a first step, I pushed the files to a repository there: https://github.com/InterstellarOasis/wip-terapack The purpose of this repository is to be cleaned-up before doing the final rep...
by illwieckz
Sat Dec 16, 2023 7:53 am UTC
Forum: Troubleshooting
Topic: Server - Raspberry Pi 2 - Warn: VM exited with signal 11: Segmentation fault
Replies: 21
Views: 6025

Re: Server - Raspberry Pi 2 - Warn: VM exited with signal 11: Segmentation fault

Please specify everything you want me to do, but take your time please, forget about time, i have too many irons in the fire :D :D. but i'll do it :wink: I have no precise idea about what to test. At least, if you can monitor the ram, that can be useful. I wonder how that behaves when there is many...