Search found 1591 matches

by kharnov
Fri Feb 26, 2016 12:01 am UTC
Forum: Off-topic
Topic: I think I know why humans fight aliens
Replies: 2
Views: 21410

Re: I think I know why humans fight aliens

:cyclops:

by kharnov
Sat Feb 13, 2016 3:58 pm UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 34
Views: 65907

Re: Re-licensing the wiki (without the non-commercial clause)

OK. With that being said, the compromise is approved. Go ahead, Melanosuchus.

by kharnov
Thu Feb 11, 2016 12:02 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 34
Views: 65907

Re: Re-licensing the wiki (without the non-commercial clause)

I'm just going to ask Viech on this and then I'll render my final decision on the matter.

by kharnov
Thu Feb 11, 2016 12:01 am UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46951

Re: gunplay: recoil + aim-down-sights + spread

Yeah, I want to know about this too.

by kharnov
Mon Jan 18, 2016 12:31 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 34
Views: 65907

Re: Re-licensing the wiki (without the non-commercial clause)

I would be OK with this, is everyone else OK with this?

by kharnov
Sat Jan 16, 2016 12:15 am UTC
Forum: Ideas & Suggestions
Topic: Turn-based mode
Replies: 3
Views: 5797

Re: Turn-based mode

:cyclops:

by kharnov
Wed Jan 13, 2016 11:56 pm UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 34
Views: 65907

Re: Re-licensing the wiki (without the non-commercial clause)

Possible compromise: all pages have the old license until they have been edited, upon which they receive the new license.

Is that fair? Does that work?

by kharnov
Sat Jan 02, 2016 7:33 pm UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46951

Re: gunplay: recoil + aim-down-sights + spread

Hey, wow! Nice job you've done on this!

Any chance you could make a video of it, so that I could show everyone on the team?

By the way, you're more than welcome to drop by our development channel. It's #unvanquished-dev on Freenode.

by kharnov
Sat Dec 26, 2015 6:01 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 85668

Re: New advanced map editor for Quake engines: TrenchBroom

The fun part is going to be that "some conversion" bit. Has anyone mentioned wanting to do that?