Search found 430 matches

by seana11
Sun Jul 21, 2013 5:48 pm UTC
Forum: Community Development
Topic: Human classes mod
Replies: 13
Views: 12996

Human classes mod

For the past few days I've been working on a human classes mod . This is mainly a proof of concept, so I haven't tested the gameplay at all. The ui has been updated, but several errors have no equivlant error menu. It adds 3 classes to the game: the marine, the agent, and the mecha. They can be spaw...
by seana11
Sun Jul 21, 2013 12:43 am UTC
Forum: Community
Topic: Week 1
Replies: 25
Views: 22509

Re: Week 1

Wow, 2 rolls in a row.

by seana11
Wed Jul 17, 2013 7:01 pm UTC
Forum: Community Development
Topic: Sound production!
Replies: 41
Views: 40886

Re: Sound production!

ViruS wrote:

I think the bass has been amplified too much in most of these sounds provided so far. They make my speakers pop out, just saying.

The bass sounds fine to me...

by seana11
Sun Jul 14, 2013 2:56 pm UTC
Forum: Community
Topic: Registration
Replies: 22
Views: 21005

Re: Registration

And here I didn't even know I was in an Unvanquished team already...

by seana11
Wed Jul 10, 2013 9:45 pm UTC
Forum: General Discussion
Topic: Gameplay of Unvanquished
Replies: 11
Views: 11268

Re: Gameplay of Unvanquished

Human builders will see a new bar below the health bar of their buildables, which shows the spare power a buildable can share with potential neighbors. If you want to place a greater number of buildables in an area, you can build a repeater to increase the available power. Be warned that repeaters ...
by seana11
Mon Jul 08, 2013 11:10 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 32
Views: 27054

Re: Get rid of console completely and forever

It actually makes a really big difference. In tf2 the amount of enemies you can see is really important, and especially for spies who could be trying to backstab you. That 20 degrees there makes a big difference and is really noticable when you watch videos of people playing with 70.

by seana11
Mon Jul 08, 2013 9:47 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 32
Views: 27054

Re: Get rid of console completely and forever

In what % of cases the video configuration does not just differ from your preferences, but is completely, utterly useless (wrong aspect ratio, way too low, etc.)? As I said, 50%. It either ends up being 640x480 (which is waaay too low and looks crappy to the point of unplayability), or starts with ...
by seana11
Mon Jul 08, 2013 7:24 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 32
Views: 27054

Re: Get rid of console completely and forever

OK, so this game also needs better default resolution & image quality detection. But I guess using something higher than 640x480 and with right aspect ratio should suffice. A game that can't be played normally right after installing is already DEAD! Forst of all, about 50% of games I install do...
by seana11
Mon Jul 08, 2013 7:11 pm UTC
Forum: Community Development
Topic: Sound production!
Replies: 41
Views: 40886

Re: Sound production!

That seems like a good resource, although it may not have all lines...