Search found 49 matches

by Fuma
Fri May 25, 2012 11:02 pm UTC
Forum: General Discussion
Topic: Screenshots!
Replies: 30
Views: 28393

Re: Screenshots!

Using r_picmip 0 and turning up r_ext_anisotropic_filtering helps with ground textures.

by Fuma
Thu May 17, 2012 6:50 pm UTC
Forum: Feedback
Topic: Interesting bot observations.
Replies: 54
Views: 44922

Re: Interesting bot observations.

Just a note: I just discovered that I was filtering out a surface that I shouldn't have when parsing the bsp geometry for navmesh generation. This makes bots unable to navigate maps with grate flooring very well. So, arachnid2, niveus, nexus6, etc... I have just implemented off mesh connections for ...
by Fuma
Sun May 13, 2012 2:54 am UTC
Forum: Ideas & Suggestions
Topic: Bots feedback
Replies: 4
Views: 4996

Re: Bots feedback

First, they are great and fun. One kept ganging on me while I was trying to move our base as a human. Also, they didn't whine when I moved RC without notice, that's cool too! 1) Probably related to niveus navmesh, when I built node @ crates here , bots weren't moving after spawning, I had to push t...
by Fuma
Tue Apr 10, 2012 4:25 pm UTC
Forum: Community Development
Topic: Video promo of Unvanquished
Replies: 5
Views: 6853

Re: Video promo of Unvanquished

Nice video! I especially liked the intro with Tremulous. If you can't get enough players, you can checkout the bot branch and run a few games with bots. The bots we have are fairly advanced. Except it would be pointless to make a video with our gameplay when nearly all of our released assets are the...
by Fuma
Wed Mar 21, 2012 12:51 am UTC
Forum: General Discussion
Topic: Screenshots!
Replies: 30
Views: 28393

Re: Screenshots!

Super awesome Dynamic Light + Shadows pics:
http://imgur.com/hnXOv&Rq0S7&kyi3c

by Fuma
Wed Mar 21, 2012 12:49 am UTC
Forum: Community Development
Topic: Unvanquished Banners
Replies: 22
Views: 23466

Re: Unvanquished Banners

Base TK banner ftw

by Fuma
Mon Mar 19, 2012 2:43 am UTC
Forum: General Discussion
Topic: Screenshots!
Replies: 30
Views: 28393

Re: Screenshots!

Hmm... The game should probably brag about its use of normal mapping (and specular mapping?). So far in this alpha the only thing that was actually applied normal mapping was the alien trapper (me gusta). Here are a few shots of it placed cozily in Tremor's garden: http://imgur.com/4vJRU,q1dS6,8L81...
by Fuma
Tue Mar 13, 2012 8:56 pm UTC
Forum: Community Development
Topic: Supertanker can paint!
Replies: 15
Views: 15864

Re: Supertanker can paint!

Ishq wrote:

I can draw epic stick figures.

:D
ME TOO!!! OMG WE ARE SO ALIKE!!!
INFACT, ITS THE ONLY THING I CAN DRAW!!!
:p

by Fuma
Thu Mar 08, 2012 11:32 am UTC
Forum: Community
Topic: GT: What you want, when you need it!
Replies: 43
Views: 64370

Re: GT: What you want, when you need it!

I can confirm that GT is indeed very firm.