Search found 49 matches

by Fuma
Tue Jan 22, 2013 7:18 pm UTC
Forum: General Discussion
Topic: High Poly?
Replies: 11
Views: 10135

Re: High Poly?

:eek: I had no idea Rage doesn't have realtime shadowing! Surely it has at least realtime phong shading, right? I mean, how else are normal maps and the like going to work? Also, I thought that they had promised some time after Doom 3 to implement soft shadows (what I think is called the penumbra o...
by Fuma
Fri Jan 18, 2013 6:30 am UTC
Forum: General Discussion
Topic: High Poly?
Replies: 11
Views: 10135

Re: High Poly?

GL3 can work well with "high" ( within reason ) poly modeling because it keeps almost all geometry in static VBOs and draws each non-glow mapped surface(s) in a single pass. GL3 supports realtime lighting and shadowing, but no one is using it in maps yet because it is a lot more expensive ...
by Fuma
Sun Jan 13, 2013 1:25 am UTC
Forum: Off-topic
Topic: Add JavaScript!
Replies: 7
Views: 8045

Re: Add JavaScript!

I don't think any JavaScript interpreter could be fast enough for our needs, though there was a modified version of Sauerbraten called Systensity that had Google's v8 interpreter zip-tied and duct-taped to it. My problem with JavaScript is the mutability of every function/object; you need a hash ta...
by Fuma
Fri Dec 14, 2012 2:08 am UTC
Forum: Community Development
Topic: the big list of game making tools
Replies: 4
Views: 5707

Re: the big list of game making tools

None of these are relevant to Unvanquished.

by Fuma
Thu Nov 15, 2012 1:35 am UTC
Forum: Off-topic
Topic: !!!
Replies: 17
Views: 12481

Re: !!!

StalKermit wrote:

You can't vote on an admin command! D:

If a vote succeeds, it actually executes the corresponding admin command that has the functionality. :p

F1

by Fuma
Sat Nov 10, 2012 6:02 am UTC
Forum: Feedback
Topic: Thunder-b1 Feedback
Replies: 14
Views: 12579

Re: Thunder-b1 Feedback

Try r_nofog 1 This is a cheat protected cvar, and rightly so. You have a fail version of libwebp. You need libwebp 0.2.0 minimum. I still think this is a stupid requirement to have. Webp 0.2.0 was released August 16 2012, aka just 2 months ago. Therefore, a lot of Linux distros have not upgraded it...
by Fuma
Sat Nov 10, 2012 5:40 am UTC
Forum: Troubleshooting
Topic: everything is pink, Ubuntu 12.10 x64, alpha 9
Replies: 13
Views: 12352

Re: everything is pink, Ubuntu 12.10 x64, alpha 9

...WARNING: OpenGL too old You will only get this message if glGetString( GL_VERSION ) returns the OpenGL version as 1.x ( We require at least OpenGL 2.1 support for the GL3 renderer ). If glGetString( GL_VERSION ) is not working correctly, I doubt other OpenGL functions will work either. I suggest...
by Fuma
Thu Nov 08, 2012 2:02 pm UTC
Forum: General Discussion
Topic: Couple of questions about unvanquished
Replies: 9
Views: 7082

Re: Couple of questions about unvanquished

any thoughts on android support? Probably not going to happen. dynamic lights and shadows? Supported in the new renderer via a variety of lights that can be placed in maps by mappers. They support shadowmapping for casting accurate shadows from the world and any entities in it. Dynamic Lights (e.g....
by Fuma
Thu Nov 08, 2012 1:50 pm UTC
Forum: General Discussion
Topic: Alpha 9 is ready!
Replies: 40
Views: 37343

Re: Alpha 9 is ready!

ViruS wrote:

Only difference i've noticed through 5 games was that the menu to choose teams is orange and black [invalid texture kind of organgeblack thing]

Check your paks.
That is a symptom of having an old menudef.h loaded.

Pak8 has the new one.

by Fuma
Fri Oct 26, 2012 9:13 pm UTC
Forum: Ideas & Suggestions
Topic: Some Feedback & Suggestions
Replies: 11
Views: 9320

Re: Some Feedback & Suggestions

Forty-Two wrote:

I miss var expansion in Unvanquished! :()

...We have cvar expansion too.