Search found 49 matches
- Tue Jan 22, 2013 7:18 pm UTC
- Forum: General Discussion
- Topic: High Poly?
- Replies: 11
- Views: 10135
Re: High Poly?
:eek: I had no idea Rage doesn't have realtime shadowing! Surely it has at least realtime phong shading, right? I mean, how else are normal maps and the like going to work? Also, I thought that they had promised some time after Doom 3 to implement soft shadows (what I think is called the penumbra o...
- Fri Jan 18, 2013 6:30 am UTC
- Forum: General Discussion
- Topic: High Poly?
- Replies: 11
- Views: 10135
Re: High Poly?
GL3 can work well with "high" ( within reason ) poly modeling because it keeps almost all geometry in static VBOs and draws each non-glow mapped surface(s) in a single pass. GL3 supports realtime lighting and shadowing, but no one is using it in maps yet because it is a lot more expensive ...
- Sun Jan 13, 2013 1:25 am UTC
- Forum: Off-topic
- Topic: Add JavaScript!
- Replies: 7
- Views: 8045
Re: Add JavaScript!
I don't think any JavaScript interpreter could be fast enough for our needs, though there was a modified version of Sauerbraten called Systensity that had Google's v8 interpreter zip-tied and duct-taped to it. My problem with JavaScript is the mutability of every function/object; you need a hash ta...
- Fri Dec 14, 2012 2:08 am UTC
- Forum: Community Development
- Topic: the big list of game making tools
- Replies: 4
- Views: 5707
Re: the big list of game making tools
None of these are relevant to Unvanquished.
Re: !!!
StalKermit wrote:You can't vote on an admin command! D:
If a vote succeeds, it actually executes the corresponding admin command that has the functionality. :p
F1
- Sat Nov 10, 2012 6:02 am UTC
- Forum: Feedback
- Topic: Thunder-b1 Feedback
- Replies: 14
- Views: 12579
Re: Thunder-b1 Feedback
Try r_nofog 1 This is a cheat protected cvar, and rightly so. You have a fail version of libwebp. You need libwebp 0.2.0 minimum. I still think this is a stupid requirement to have. Webp 0.2.0 was released August 16 2012, aka just 2 months ago. Therefore, a lot of Linux distros have not upgraded it...
- Sat Nov 10, 2012 5:40 am UTC
- Forum: Troubleshooting
- Topic: everything is pink, Ubuntu 12.10 x64, alpha 9
- Replies: 13
- Views: 12352
Re: everything is pink, Ubuntu 12.10 x64, alpha 9
...WARNING: OpenGL too old You will only get this message if glGetString( GL_VERSION ) returns the OpenGL version as 1.x ( We require at least OpenGL 2.1 support for the GL3 renderer ). If glGetString( GL_VERSION ) is not working correctly, I doubt other OpenGL functions will work either. I suggest...
- Thu Nov 08, 2012 2:02 pm UTC
- Forum: General Discussion
- Topic: Couple of questions about unvanquished
- Replies: 9
- Views: 7082
Re: Couple of questions about unvanquished
any thoughts on android support? Probably not going to happen. dynamic lights and shadows? Supported in the new renderer via a variety of lights that can be placed in maps by mappers. They support shadowmapping for casting accurate shadows from the world and any entities in it. Dynamic Lights (e.g....
- Thu Nov 08, 2012 1:50 pm UTC
- Forum: General Discussion
- Topic: Alpha 9 is ready!
- Replies: 40
- Views: 37343
Re: Alpha 9 is ready!
ViruS wrote:Only difference i've noticed through 5 games was that the menu to choose teams is orange and black [invalid texture kind of organgeblack thing]
Check your paks.
That is a symptom of having an old menudef.h loaded.
Pak8 has the new one.
- Fri Oct 26, 2012 9:13 pm UTC
- Forum: Ideas & Suggestions
- Topic: Some Feedback & Suggestions
- Replies: 11
- Views: 9320
Re: Some Feedback & Suggestions
Forty-Two wrote:I miss var expansion in Unvanquished! :()
...We have cvar expansion too.