Search found 56 matches

by bsp1t
Thu Dec 05, 2013 10:31 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

Geometry test for next dome section.

Image

by bsp1t
Tue Dec 03, 2013 11:40 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

Image

we dont need no water...

by bsp1t
Tue Dec 03, 2013 5:46 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

As requested, another update. Includes more test stuff and corrected trees. Ignore the black glass and missing sand (last minute shader mistake in my rush) :D some crappy sshots - this is a texture test area. Keeps hands inside the vehicle at all times. http://i.imgur.com/9yT1zro.png http://i.imgur....
by bsp1t
Mon Dec 02, 2013 3:32 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

It could...

Image

by bsp1t
Mon Dec 02, 2013 6:10 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

almost forgot

troop transporter!

Image

by bsp1t
Sun Dec 01, 2013 8:43 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

Ok here is a test map. Its just a simple test area, but i think you may be surprised. Still tweaking shaders/textures, but it shows a bit of what im going for. Trying to think outside the box.... Do a simple /map cube to load. Let me know if its cool or not..As i said, trying a new direction in mapp...
by bsp1t
Tue Nov 26, 2013 3:59 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

Trying to go with that organic look, instead of the usuall square rooms and halls. Thats all blender except for the rocks and skybox. (rocks were easy in radiant, just make a brush and hit the rock tool - fast and easy.) Getting all my prefabs/textures/models together first, after that its all lego'...
by bsp1t
Tue Nov 26, 2013 1:57 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

moar

Image

Image

Image

by bsp1t
Tue Nov 19, 2013 5:50 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 78958

Re: moonbase map concept

Finally got the sun/sky/skymap talking nice. I improved the skymap, and cleaned up the textures....

Is this the moon?

Image

by bsp1t
Thu Nov 14, 2013 2:33 am UTC
Forum: Community Development
Topic: Treepak
Replies: 4
Views: 5708

Re: Treepak

I was going to add a tcmod stage, give them a bit of wind. Low on my list right now, but hey play with it. Got tons of time into this, need a break. Starting to feel like a monkey.