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by Viech
Fri Jan 24, 2014 2:33 am UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 112274

Re: Drill (2)

Hey Warvinc, do you and Alex happen to know each other? :grin:

by Viech
Fri Jan 24, 2014 12:13 am UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 112274

Re: Drill (2)

Warvinc is going to model this.

by Viech
Fri Jan 24, 2014 12:05 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20506

Re: Telenode (2)

I uploaded a few shots for you here. You can also browse them here. Is this sufficient for your needs? Should I make more, maybe in a whiteroom without a surrounding map?

Before I forget, thank you very much for this great looking model! :smile:

by Viech
Thu Jan 23, 2014 3:44 pm UTC
Forum: Concepts
Topic: Overmind
Replies: 6
Views: 5466

Re: Overmind

by Viech
Thu Jan 23, 2014 3:44 pm UTC
Forum: Models
Topic: Overmind (1)
Replies: 15
Views: 7181

Overmind (1)

Have a look at the Overmind concept by Pevel: New overman: http://i.imgur.com/IpM4tze.png And a few comments to justify and explain some things: Sketch number 5 is the 'eye' when it's not glowing. The surface surrounding the center should be smooth (and shiny preferably) - in case it's not apparent....
by Viech
Thu Jan 23, 2014 3:35 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20506

Re: Telenode (2)

Warvinc wrote:

I'd like to have some in game screenshot(with like 2-3 different angle) so I can put it in my personal work :)

Sure! I'll give you some HD screenshots with all effects enabled from different angles on different maps! This might also yield a release picture for the next Alpha for us. :smile:

by Viech
Thu Jan 23, 2014 3:29 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20506

Re: Telenode (2)

There's nothing specific I have in mind. If you can imagine more details go ahaed, but I'm pretty happy with what we got here. If you feel it's ready for battle, we can call it done! :smile: Since this came out so awesome, would you be interested in doing another model? If you would like to do somet...
by Viech
Thu Jan 23, 2014 3:05 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20506

Re: Telenode (2)

So I edited your glow map: http://i.imgur.com/TLKa2d9.jpg like this: http://i.imgur.com/jutlmZh.jpg With the following result. Previously: http://i.imgur.com/6So66bq.jpg Now: http://i.imgur.com/vhmI2Uz.jpg As you can see, the glowmap should only include areas that are part of the actual light source...
by Viech
Thu Jan 23, 2014 2:28 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20506

Re: Telenode (2)

Okay so if I understand well,I can only do a black and white glow map,and the bloom will do the rest to blend with the color No, that's not what I meant! This has nothing to do with color. What I'm saying is that you don't need to use any form of blurr filter when you create the glow map. In a nuts...
by Viech
Thu Jan 23, 2014 12:23 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20506

Re: Telenode (2)

So I can pretty much only put glow on the ''bar'' that light instead on everything because the bloom will do the rest? Yeah, as a general rule you don't need to blurr/bloom/bleed the glow over the boundaries of the actual light source. In other words, glow maps can contain sharp edges. A very small...