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by Viech
Wed Jan 29, 2014 9:36 am UTC
Forum: Models
Topic: Painsaw (2)
Replies: 12
Views: 8937

Painsaw (2)

The painsaw works pretty much like a chainsaw but it uses energy to cut and instead of wood it cuts alien structures. It was initially designed as a tool but the humans repurposed it after they found out how efficient it is at the latter task. In game, the painsaw is the weapon with the highest dama...
by Viech
Wed Jan 29, 2014 9:36 am UTC
Forum: Models
Topic: Painsaw (1)
Replies: 7
Views: 513

Re: Painsaw

I'm assuming Osiris will be too busy too finish this one even after the return to finish the Dragoon. Going to reassign.

by Viech
Wed Jan 29, 2014 9:24 am UTC
Forum: Models
Topic: Spiker
Replies: 67
Views: 55279

Re: Spiker

This is probably the quickest near-finished high poly I seen so far. And it's looking decent! :smile: So, some quick feedback: Eyes need to be slightly larger and have a slightly bigger distance from each other. The opposite goes for the mandibles/teeth: They should be smaller and closer together (m...
by Viech
Tue Jan 28, 2014 7:38 pm UTC
Forum: Models
Topic: Armoury
Replies: 76
Views: 58804

Re: Armoury

With regards to surface material (but not necessarily color), have a look at the other human structures: Reactor and Telenode, Telenode and Turrets.

by Viech
Tue Jan 28, 2014 12:36 pm UTC
Forum: Models
Topic: Spiker
Replies: 67
Views: 55279

Re: Spiker

Go ahaed! :smile:

by Viech
Tue Jan 28, 2014 4:43 am UTC
Forum: Community
Topic: EU/NA Development Game [ 2014-01-26 ]
Replies: 0
Views: 3840

EU/NA Development Game [ 2014-01-26 ]

Player peak recovered from last week, matches were fun and close, way to go! I sneaked in a very quick implementation of a replacement class for the Basilisk, named Mantis. It is faster, hits slightly harder and instead of a grab, it has a certain type of pounce/dash some of you might remember from ...
by Viech
Tue Jan 28, 2014 12:30 am UTC
Forum: Models
Topic: Spiker
Replies: 67
Views: 55279

Spiker

The Spiker is an alien defense structure that works like a regenerating proximity mine. It shows ten to twenty big spikes facing outwards in all directions. When a human approaches or the structure is hurt, all spikes are shot at once, causing severe damage at close distance. During a cooldown perio...
by Viech
Mon Jan 27, 2014 9:09 pm UTC
Forum: Off-topic
Topic: Help liberate ROTC:Ethernet
Replies: 5
Views: 6502

Re: Help liberate ROTC:Ethernet

Maybe this "Anon" from 4chan can write a review for us, too? :grin:

by Viech
Mon Jan 27, 2014 2:06 am UTC
Forum: Ideas & Suggestions
Topic: Sensor Design
Replies: 8
Views: 9188

Re: Sensor Design

Just a dome seems a bit boring to me, I'd rather integrate it into a more complex design.