Search found 687 matches
- Sat Apr 22, 2023 8:11 pm UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 29698
Re: gameplay: to hard-code or to not hard-code, that is the question
From a code maintainer perspective, I really hate config files. When I encounter a variable that comes from a config file it's a big speed bump because I have to figure out which pak the config file is, what the config file name is, open the zip file in a file browser and open the file just to see ...
- Fri Apr 21, 2023 5:55 am UTC
- Forum: Map Releases
- Topic: Tremulous Classic community map pack
- Replies: 11
- Views: 57175
Re: Tremulous Classic community map pack
⚠️ Update ⚠️ So, I finally released my updates on Tremulous packages, including the res-tremulous one and the Tremulous stock maps. Downloads: github.com/InterstellarOasis/InterstellarOasis/releases/tag/v20230421 I will probably miss a lot of what was done but: About res-tremulous : I fixed some mi...
- Mon Apr 17, 2023 9:05 pm UTC
- Forum: Level Design
- Topic: TremGen: the random map generator
- Replies: 2
- Views: 30557
Re: TremGen: the random map generator
After some talks about TremGen on the chat (thanks Amelith!), I did some updates on TremGen (see the TremGen repository ). I fixed the build again; I updated the readme with more links to old historical stuff like archived blog posts; I updated the readme with more explanations on how to do this or ...
- Fri Apr 14, 2023 11:37 pm UTC
- Forum: General Discussion
- Topic: What r_gamma value do you use?
- Replies: 13
- Views: 23982
What r_gamma value do you use?
By seeing some people screenshot I notice some people increases r_gamma
.
So I have a question, what r_gamma
value do use? Myself use the default one: 1
, and you?
- Fri Apr 14, 2023 10:49 pm UTC
- Forum: General Discussion
- Topic: General thoughts on Unvanquished - project wise
- Replies: 7
- Views: 6512
Re: General thoughts on Unvanquished - project wise
About the conflict thing: I don't think it can be helped much, since the project has been without a clear direction for few years. There are limits to what can be expected. Let's take an example, we're both French you and me and subject to French labor code (code du travail). I'm actually publicly ...
- Thu Apr 13, 2023 3:07 pm UTC
- Forum: General Discussion
- Topic: Trial of Weblate translation platform
- Replies: 2
- Views: 4622
Re: Trial of Weblate translation platform
All the technical side is now properly configured. Doing translation work on Weblate produces commits that are automatically submitted to our repository as a pull request, for example: https://github.com/Unvanquished/Unvanquished/pull/2632 . This means all translators will be properly credited in gi...
- Thu Apr 13, 2023 3:04 pm UTC
- Forum: General Discussion
- Topic: Trial of Weblate translation platform
- Replies: 2
- Views: 4622
Trial of Weblate translation platform
So, we are in trial of Weblate as a translation platform: https://hosted.weblate.org/projects/unvanquished/unvanquished/ . The trial is for about 10 days, Weblate isn't free (not gratis) but can be free (gratis) for us if we submit our Unvanquished project as an open source one and if they accept ou...
- Thu Apr 06, 2023 12:20 am UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 55842
Re: Why we need a real raytracer for lightmaps rendering
I'm doing some investigations on q3map2 side (and also related engine side that would be required by q3map2 changes) here:
- Sun Mar 26, 2023 3:37 pm UTC
- Forum: General Discussion
- Topic: HEY DO YOU WANT AN AVATAR
- Replies: 34
- Views: 63764
- Sun Mar 26, 2023 3:30 pm UTC
- Forum: General Discussion
- Topic: HEY DO YOU WANT AN AVATAR
- Replies: 34
- Views: 63764
Re: HEY DO YOU WANT AN AVATAR
Congratulation @PhantomFang! It appears that your agility is matched only by your cuteness!