Search found 31 matches

by Whales
Fri Oct 19, 2012 9:37 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Entirely different game progression system
Replies: 20
Views: 14632

Re: Idea: Entirely different game progression system

Aaah ok, I didn't catch that. I suppose that could work but it would be tricky to balance. A few days after release there would be build orders and powergaming strategies online that limit the actual choices available to players if they want to succeed. Like in the elder scrolls you would quickly g...
by Whales
Fri Oct 19, 2012 1:44 am UTC
Forum: Ideas & Suggestions
Topic: Idea: Entirely different game progression system
Replies: 20
Views: 14632

Re: Idea: Entirely different game progression system

The team bonuses sound like an interesting idea, for sure, but it might cause pub-game weirdness if you want to play a tanky beast, and the three bottom players on your team constantly whine "omg no noob we need mara speed bonus". Something I'm not sure if I made clear enough in the OP is ...
by Whales
Thu Oct 18, 2012 11:16 pm UTC
Forum: Troubleshooting
Topic: Pulse Rifle
Replies: 6
Views: 5743

Re: Pulse Rifle

That's quite odd. I seem to be able to see the pulse's bullets on my install.
System info? Is this your first install?

by Whales
Thu Oct 18, 2012 11:10 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Entirely different game progression system
Replies: 20
Views: 14632

Re: Idea: Entirely different game progression system

A few other core things I think would pair really well with this: - Armor and armor penetration stats Giving aliens the option to get armor as the game goes on actually creates the ability to give the humans' weapon arsenal greater depth. Many people complain about how the rifle, a free weapon that ...
by Whales
Thu Oct 18, 2012 10:50 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Entirely different game progression system
Replies: 20
Views: 14632

Idea: Entirely different game progression system

This was originally posted in the dev section, but due to the busy schedule of the developers, it really didn't get much feedback, so I've posted it here for public feedback and ridicule. This is an attempt to realize the statement that Unvanquished's gameplay would depart entirely from the gamepla...
by Whales
Thu Oct 11, 2012 11:40 pm UTC
Forum: Ideas & Suggestions
Topic: Better Game Progression
Replies: 2
Views: 2944

Re: Better Game Progression

Ideally, none of the upgrades should be so strong that newly joining players can't at least help with kills in some way. As well, players could level heavily into poison or something else to make sure they get at least some damage done. Sticking near the more powerful static defense would also be a ...
by Whales
Thu Oct 11, 2012 7:47 pm UTC
Forum: Ideas & Suggestions
Topic: Better Game Progression
Replies: 2
Views: 2944

Better Game Progression

Sorry if this is in the wrong place, but the devs are my main audience here. If this should go elsewhere, feel free to move it. PROBLEM: Progress is too sudden and has no depth The "stage" system offers no depth or variety to games, and currently serves only as a way to make sure that a t...
by Whales
Thu Oct 11, 2012 6:40 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How, if at all, should matches forcibly end?
Replies: 25
Views: 16935

Re: How, if at all, should matches forcibly end?

I'm personally a fan of some sort of static progress that ensures as long as one team is playing, they can make permanent progress that will lead to a match end within a reasonable timeframe. I don't like timelimits or sudden death, as they encourage losing teams to stall in hopes of a tie, rather t...
by Whales
Fri Sep 07, 2012 7:33 am UTC
Forum: Off-topic
Topic: Unvanquished Natural Selection 2 clan
Replies: 12
Views: 11712

Re: Unvanquished Natural Selection 2 clan

Ah, I wouldn't think that's the best idea. NS/Tremulous community members have been at each-other's throats for years now, and I don't think many of them would take kindly to advertising a competing game.

by Whales
Thu Sep 06, 2012 9:53 am UTC
Forum: Ideas & Suggestions
Topic: Ballgun | Plasma Shotgun
Replies: 21
Views: 15128

Re: Ballgun | Plasma Shotgun

The pulse doesn't really have something that it alone is good at. The pulse is the highest DPS weapon in the game, it offers great area control, but comes with a difficult to aim projectile. That sounds like a niche to me. This most definitely does not give humans a huge advantage. I have to disagr...