Search found 687 matches

by illwieckz
Fri Oct 07, 2016 2:31 am UTC
Forum: Troubleshooting
Topic: Help Setting Up Dedicated Server Please?
Replies: 18
Views: 32657

Re: Help Setting Up Dedicated Server Please?

just like that:

Code: Select all

./daemonded +exec server.cfg

(daemonded.exe if you are running that other OS)

daemon will load config/server.cfg if you pass +exec server.cfg and will load config/something.cfg if you pass +exec something.cfg.

by illwieckz
Fri Oct 07, 2016 1:51 am UTC
Forum: Assets & Artwork
Topic: The effort to track all unvanquished assets in repositories
Replies: 17
Views: 17401

Re: The effort to track all unvanquished assets in repositories

<illwieckz> it looks like the normal maps from tga in trak5-textures.zip and from psd in trak5-src.zip are not exactly the one we use <illwieckz> so, if someone has our tex-trak5 package in tga/png/webp format, it will makes me happy Edit: it was an issue with crunch, the one from github.com/Unvanq...
by illwieckz
Thu Oct 06, 2016 11:30 pm UTC
Forum: Troubleshooting
Topic: Help Setting Up Dedicated Server Please?
Replies: 18
Views: 32657

Re: Help Setting Up Dedicated Server Please?

Hi, welcome to the game! :bsuit: I guess the config/server.cfg files are lowercase, btw, you just have to configure this file then run daemon… One important thing is to load a map in server.cfg (just put "map parpax" as last line for example), because without map, the server shutdowns itse...
by illwieckz
Thu Oct 06, 2016 11:46 am UTC
Forum: Assets & Artwork
Topic: The effort to track all unvanquished assets in repositories
Replies: 17
Views: 17401

Re: The effort to track all unvanquished assets in repositories

tex-common originals and sources are there: http://dl.viech.name/tex-common-sources.tar.gz tex-ej01 originals are there: http://dl.viech.name/viechs-unsorted-asset-folder.tar.gz /assets/tex-ej01/tex-ej01-ice_1.0.pk3 http://dl.viech.name/viechs-unsorted-asset-folder.tar.gz /assets/tex-ej01/tex-ej01-c...
by illwieckz
Thu Oct 06, 2016 1:47 am UTC
Forum: Assets & Artwork
Topic: The effort to track all unvanquished assets in repositories
Replies: 17
Views: 17401

Re: the effort to track all unvanquished assets in repositories

some thought from irc: <illwieckz> What I think about is: a repository for every package, because it's better since git is not made for binary assets, and it's better since you don't mix everything, and because our awesome DEPS mechanism allows it (because xonotic don't have a DEPS mechanism they ha...
by illwieckz
Thu Oct 06, 2016 1:20 am UTC
Forum: Assets & Artwork
Topic: The effort to track all unvanquished assets in repositories
Replies: 17
Views: 17401

Re: the effort to track all unvanquished assets in repositories

I'm currently pushing my repositories on some personal places (like https://github.com/interstellar-oasis/ or https://gitlab.com/illwieckz/ ), but in the end all this stuff must be moved in an official place. :announce: I don't like the idea to push these assets repositories at https://github.com/Un...
by illwieckz
Thu Oct 06, 2016 1:06 am UTC
Forum: Assets & Artwork
Topic: The effort to track all unvanquished assets in repositories
Replies: 17
Views: 17401

Re: the effort to track all unvanquished assets in repositories

If you have png or lossless webp version of any tex- package, I will be happy to ask you for it. :wink:

by illwieckz
Thu Oct 06, 2016 1:04 am UTC
Forum: Assets & Artwork
Topic: The effort to track all unvanquished assets in repositories
Replies: 17
Views: 17401

The effort to track all unvanquished assets in repositories

The idea is to create a repository for each package, keeping sources and lossless files when possible. The parent repository The only one you would have to clone, getting everything else as submodules: github.com/UnvanquishedAssets/UnvanquishedAssets All packages produced from repositories hosted at...
by illwieckz
Wed Oct 05, 2016 7:41 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 27
Views: 55743

Re: Why we need a real raytracer for lightmaps rendering

Yesterday I successfully loaded a map (atcshd) in blender, exporting it as obj model with q3map2, something blender can grok. If I talk about blender, it's not for editing, it's because blender knows how to bake stuff with multiple renderer, like the (OpenCL accelerated) Cycles renderer, and some ot...
by illwieckz
Wed Oct 05, 2016 7:11 pm UTC
Forum: General Discussion
Topic: Random development shots
Replies: 28
Views: 47651

Re: Random development shots

nice! it looks very good! :thumbup: