Search found 181 matches

by janev
Sun Nov 11, 2012 11:25 pm UTC
Forum: Ideas & Suggestions
Topic: What skills should be emphasized?
Replies: 11
Views: 11176

Re: What skills should be emphasized?

Skilled players (dexterity and strategy) should be rewarded. Skilled teams that play well together (teamwork and strategy) should be rewarded more. Strategy should be important regardless. If one guy can pull off the strategy better than a team thats fine. However one man can't be everywhere at once...
by janev
Sun Nov 11, 2012 11:18 pm UTC
Forum: Ideas & Suggestions
Topic: How big should teams be?
Replies: 20
Views: 15167

Re: How big should teams be?

It should depend on the size of the map and how cramped you want things to be. Serveradmins should have some say in the matter. A small map (atcs, tremor) is fine with 3-6 players. a medium map 4-8 (arachnid, niveus) and a large one 5-10 (transit size with less open space). Stupidly large creations,...
by janev
Sun Nov 11, 2012 11:10 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How long should matches last?
Replies: 20
Views: 15851

Re: How long should matches last?

30 minutes is nice. Less for small teams. More for large teams. Server side tickbox for choice.

by janev
Sun Nov 11, 2012 11:06 pm UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 114500

Re: What are you listening to right now?

phpBB [video]

http://www.youtube.com/watch?v=CDl9ZMfj6aE[/video]

Annie are you okay?

by janev
Sun Nov 11, 2012 11:04 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How much preference should the game give to offense versus defense?
Replies: 12
Views: 10720

Re: How much preference should the game give to offense versus defense?

Overall offensive play is more fun than defensive play. The benefits of defensive play should decrease the further along the game gets. In terms of costs/benefits a team that focuses overmuch on early offensive play should lose out later in the game. The cost of early defensive play (!not camping) i...
by janev
Sun Nov 11, 2012 10:50 pm UTC
Forum: Ideas & Suggestions
Topic: What is the desired pacing of the game?
Replies: 5
Views: 4935

Re: What is the desired pacing of the game?

Give the players a choice, as to how they play, but early choices should affect how the game develops. Here is an idea for game progression based on a 30 minute game. Beginning: 5-10 minutes . Focus on securing and holding resources for the mid-game and late game, OR focus on crippling the enemy’s e...
by janev
Sun Nov 11, 2012 10:22 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How, if at all, should matches forcibly end?
Replies: 25
Views: 17003

Re: How, if at all, should matches forcibly end?

No match should last indefinitely. It’s a poorly designed game that has no end. The match should end when there is nothing more to be gained from playing on. If it’s resources of some sort then the game ends when the resources run out. If one teams resources run out the game ends abruptly and they a...
by janev
Sun Nov 11, 2012 10:14 pm UTC
Forum: Ideas & Suggestions
Topic: Difficulties in starting fresh?
Replies: 4
Views: 3792

Re: Difficulties in starting fresh?

1) Early mistakes should cost you something but feeding shouldn't give the other team an unassailable advantage. It should feel like the game is winnable at all times, since that makes people want to play. Feeling like the game is already lost sucks. 2) Realistically people will join in the middle o...
by janev
Fri Nov 09, 2012 11:44 pm UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 114500

Re: What are you listening to right now?

phpBB [video]

http://www.youtube.com/watch?v=Jp6j5HJ-Cok[/video]

by janev
Thu Nov 08, 2012 9:29 pm UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 114500

Re: What are you listening to right now?

phpBB [video]

http://www.youtube.com/watch?v=PBEXSiFzOfU[/video]