Search found 959 matches

by Ishq
Thu Dec 15, 2016 6:19 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991274

Re: Battlesuit

http://unvanquished.net/~modi/unvanquished_0.50.1.pk3 I still need to clean up the animation jank. Will take some time to trace down. In the meantime, I lowered the the bsuit to ground, gave it the ability to crouch, and made all models use the blaster delta instead of the stand_blaster animation. L...
by Ishq
Thu Dec 15, 2016 12:03 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991274

Re: Battlesuit

Thanks. In trem the battlesuit couldn't crouch. I'm not sure if we want to change it (we probably can given how much more comfortable our new model looks). I'll remove stand_blaster and force the animations to use the delta.

by Ishq
Wed Dec 14, 2016 7:46 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991274

Re: Battlesuit

http://unvanquished.net/~modi/unvanquished_0.50.1.pk3 See if this helps fix bsuit deltas. note that blaster has its own idle animation and shouldn't use a delta: "stand_blaster" Furthermore, also note that I've included an edit to bsuit_human's character.cfg: I've put modifiers { HandDelta...
by Ishq
Tue Dec 13, 2016 10:00 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991274

Re: Battlesuit

So, it looks like we only implemented deltas for the regular human. I'm refactoring the code to more modularize our hacks so that we can add similar hacks for all of our models!

by Ishq
Tue Dec 13, 2016 1:58 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991274

Re: Battlesuit

Thanks gavlig. I'll get back to you by Wednesday.

by Ishq
Sat Dec 10, 2016 9:24 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991274

Re: Battlesuit

Yeah, I know our workflow is suboptimal. Can we do two basic poses: the blaster pose and the rifle pose? I should be able to adjust the rest.

by Ishq
Fri Dec 09, 2016 2:30 am UTC
Forum: General Discussion
Topic: Please don't die
Replies: 31
Views: 79972

Re: Please don't die

We're still alive! We're wrapping some stuff up to get the next release out.

by Ishq
Tue Nov 29, 2016 6:23 pm UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991274

Re: Battlesuit

Yeah, I believe so.

by Ishq
Thu Nov 24, 2016 9:30 pm UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991274

Re: Battlesuit

Hey gavlig, Sorry for my extended absence. I think I need to reconsider our original plan for what I can accomplish. I don't think I can rewrite most of the animation system at this time. Last night, after looking at the what's left, I found the following action items Add FPS multiplier in the chara...
by Ishq
Wed Jun 29, 2016 2:45 am UTC
Forum: Feedback
Topic: More "fun" experience with reactionary "tool"-chains...
Replies: 3
Views: 14554

Re: More "fun" experience with reactionary "tool"-chains...

Yeah, I tried my best to do that. From now on, I should just ship a full statically linked binary of daemon and even avoid depending on the system's libc and libstdc++.