Search found 1987 matches

by Viech
Mon Jun 27, 2016 9:35 am UTC
Forum: Models
Topic: HMG
Replies: 12
Views: 9737

Re: HMG

This is being modeled.

by Viech
Tue Jun 21, 2016 10:04 am UTC
Forum: Models
Topic: Dragoon
Replies: 83
Views: 219358

Re: Dragoon

We still need a license.

by Viech
Fri Jun 17, 2016 8:22 pm UTC
Forum: Ideas & Suggestions
Topic: Make aliens vs. aliens and humans vs humans a possibility
Replies: 2
Views: 7265

Re: Make aliens vs. aliens and humans vs humans a possibility

vitamins wrote:

So i guess there is a lot of things hardcoded to react on the class instead of the team.

"A lot" doesn't cut it. As it stands now doing what you ask isn't feasible.

by Viech
Fri Jun 17, 2016 8:19 pm UTC
Forum: Ideas & Suggestions
Topic: Builder is too powerful.
Replies: 3
Views: 8447

Re: Builder is too powerful.

I'm working on a redesign of buildable limits (both BP and power) that should, in a way, address both issues you mentioned.

by Viech
Wed Jun 15, 2016 9:46 am UTC
Forum: Community Development
Topic: Model object files
Replies: 9
Views: 23468

Re: Model object files

Adorable! But can you also make use of the normal map? :wink:

by Viech
Sat Apr 16, 2016 4:43 pm UTC
Forum: Ideas & Suggestions
Topic: My dreams for netradiant/q3map2/what you want.
Replies: 6
Views: 10570

Re: My dreams for netradiant/q3map2/what you want.

Good job! Navmesh generation in q3map2 would be nice indeed.

by Viech
Fri Apr 15, 2016 3:46 pm UTC
Forum: General Discussion
Topic: Random development shots
Replies: 28
Views: 48090

Re: Random development shots

Pew pew! :thumbup:

by Viech
Fri Mar 18, 2016 5:35 pm UTC
Forum: Off-topic
Topic: Be afraid of space rays!
Replies: 2
Views: 23705

Re: Be afraid of space rays!

I like how the plane is indestructible and happily continues to flash its position lights after the crash. Go global government, go!

by Viech
Wed Mar 02, 2016 7:54 pm UTC
Forum: Concepts
Topic: Lucifer Cannon (2)
Replies: 1
Views: 7398

Re: Lucifer Cannon (2)

Set on hold until I figure out the best plans for pulse rifle and lucifer cannon.

by Viech
Wed Mar 02, 2016 7:49 pm UTC
Forum: Implementation
Topic: Barricade
Replies: 7
Views: 13986

Re: Barricade

Barricade is ingame.