This is being modeled.
Search found 1987 matches
Re: Dragoon
We still need a license.
- Fri Jun 17, 2016 8:22 pm UTC
- Forum: Ideas & Suggestions
- Topic: Make aliens vs. aliens and humans vs humans a possibility
- Replies: 2
- Views: 7265
Re: Make aliens vs. aliens and humans vs humans a possibility
vitamins wrote:So i guess there is a lot of things hardcoded to react on the class instead of the team.
"A lot" doesn't cut it. As it stands now doing what you ask isn't feasible.
- Fri Jun 17, 2016 8:19 pm UTC
- Forum: Ideas & Suggestions
- Topic: Builder is too powerful.
- Replies: 3
- Views: 8447
Re: Builder is too powerful.
I'm working on a redesign of buildable limits (both BP and power) that should, in a way, address both issues you mentioned.
- Wed Jun 15, 2016 9:46 am UTC
- Forum: Community Development
- Topic: Model object files
- Replies: 9
- Views: 23468
Re: Model object files
Adorable! But can you also make use of the normal map?
- Sat Apr 16, 2016 4:43 pm UTC
- Forum: Ideas & Suggestions
- Topic: My dreams for netradiant/q3map2/what you want.
- Replies: 6
- Views: 10570
Re: My dreams for netradiant/q3map2/what you want.
Good job! Navmesh generation in q3map2 would be nice indeed.
- Fri Apr 15, 2016 3:46 pm UTC
- Forum: General Discussion
- Topic: Random development shots
- Replies: 28
- Views: 48090
Re: Random development shots
Pew pew!
- Fri Mar 18, 2016 5:35 pm UTC
- Forum: Off-topic
- Topic: Be afraid of space rays!
- Replies: 2
- Views: 23705
Re: Be afraid of space rays!
I like how the plane is indestructible and happily continues to flash its position lights after the crash. Go global government, go!
- Wed Mar 02, 2016 7:54 pm UTC
- Forum: Concepts
- Topic: Lucifer Cannon (2)
- Replies: 1
- Views: 7398
Re: Lucifer Cannon (2)
Set on hold until I figure out the best plans for pulse rifle and lucifer cannon.
- Wed Mar 02, 2016 7:49 pm UTC
- Forum: Implementation
- Topic: Barricade
- Replies: 7
- Views: 13986
Re: Barricade
Barricade is ingame.