Search found 181 matches

by janev
Wed Feb 05, 2014 9:08 am UTC
Forum: Models
Topic: Female Soldier
Replies: 41
Views: 12988

Re: Female Soldier

I disagree with Ingar. I think the artist nailed it. The model is totally in line with the concept art and the concept art is in line with the kind of game we are making. This isn't a game people choose when they want sexy player models and visual effects. Those players are already lost to us becaus...
by janev
Fri Jan 31, 2014 9:17 am UTC
Forum: Models
Topic: Booster
Replies: 82
Views: 47621

Re: Booster

:thumbup:

by janev
Sun Jan 26, 2014 7:00 pm UTC
Forum: Ideas & Suggestions
Topic: Sensor Design
Replies: 8
Views: 8745

Re: Sensor Design

Some thoughts: How does one access information from the sensors You could either have it as an active or passive management system. An actively managed system would mean someone has to be watching the sensors all the time for them to be useful. While screens that you look at to see through the eyes ...
by janev
Sun Jan 05, 2014 3:46 pm UTC
Forum: Models
Topic: Shrike
Replies: 85
Views: 327186

Re: Shrike

I never considered a second set of wings.. very interesting indeed.

I prefer the ishq version with overlapping wings. They can trap more air if both sets of wings are held close together to create one pair of bigger wings.

Me gusta.

by janev
Fri Jan 03, 2014 11:13 pm UTC
Forum: Concepts
Topic: Lucifer Cannon
Replies: 12
Views: 5133

Re: Lucifer Cannon

Agreed that #2 is the best. I wonder if you could do some cool "charge" animation at the front of the gun... Some sort of arcs of energy running up and down the gun or an array of focused lasers that build up a plasma charge. Magnets and coils might also work.

by janev
Thu Jan 02, 2014 3:10 am UTC
Forum: Concepts
Topic: Crates & Barrels
Replies: 8
Views: 3755

Re: Map props: Crates & Barrels

http://en.m.wikipedia.org/wiki/Pallet

You could also throw in some pallets. Pallets make the world go round.

by janev
Sat Dec 28, 2013 10:26 am UTC
Forum: Concepts
Topic: Spiker
Replies: 18
Views: 6564

Re: Spiker

Looking Good!

by janev
Thu Dec 26, 2013 11:17 am UTC
Forum: Concepts
Topic: Crates & Barrels
Replies: 8
Views: 3755

Re: Map props: Crates & Barrels

Pelican cases are modern crates that you see getting beat up in far away places. Might be worth a look for the artist.

by janev
Sat Dec 21, 2013 8:06 pm UTC
Forum: Models
Topic: Lasgun
Replies: 52
Views: 22590

Re: Lasgun

Looking good. :thumbup:

by janev
Sat Dec 21, 2013 10:24 am UTC
Forum: Concepts
Topic: Pistol
Replies: 30
Views: 9958

Re: Pistol

A few more things to consider: The back of the pistol grip has a sharp ridge on it (where the black meets the gold) The guard that goes around the trigger is not uniformly thick, this doesn't make much sense to me. Have s look at the trigger guard on the glock 17. Kinda boring but extemely utilitari...