Search found 371 matches

by lamefun
Sat Jan 12, 2013 7:24 am UTC
Forum: Ideas & Suggestions
Topic: Fisheye camera for aliens!
Replies: 18
Views: 17323

Re: Fisheye camera for aliens!

phpBB [video]

http://www.youtube.com/watch?v=lijrCPBC2Gg[/video]

by lamefun
Sat Jan 12, 2013 6:32 am UTC
Forum: Ideas & Suggestions
Topic: Fisheye camera for aliens!
Replies: 18
Views: 17323

Fisheye camera for aliens!

Image

Basically with fishcam we could make alien field of view up to 180 and make them feel more alien-ish.

by lamefun
Fri Jan 11, 2013 4:46 am UTC
Forum: Off-topic
Topic: Add JavaScript!
Replies: 7
Views: 7997

Add JavaScript!

JavaScript is the programming language of the future, the programming language for people, the official programming language of the planet Earth!

by lamefun
Wed Jan 09, 2013 6:37 pm UTC
Forum: Ideas & Suggestions
Topic: Make egg bleeding really help!
Replies: 7
Views: 5925

Make egg bleeding really help!

Let egg bleeding help mysterious ways!

For example: very little bullet damage reduction, little spread luck manipulation, little alien damage increase, etc.

Eggs should have bleeding-meter that fills up when egg's bled and then used by egg for help.

by lamefun
Wed Jan 09, 2013 5:38 am UTC
Forum: Feedback
Topic: Make it easier to learn to play aliens
Replies: 22
Views: 19498

Re: Make it easier to learn to play aliens

You would also need to do a humans guide because losing a large gun is essentially the same as a higher class alien. It's not the same. When you lose a large gun, you still have the same movement and dodging controls, so you still can practice using them. And most useful guns have controls similar ...
by lamefun
Mon Jan 07, 2013 12:51 am UTC
Forum: Ideas & Suggestions
Topic: Keyboard layout proposal
Replies: 17
Views: 13908

Re: Keyboard layout proposal

Instead of having to use console or text editor to setup binds, have some form of menu system to assign bind to each key. Also, list all the available binds in the menu so that we don't have to search them in google. Yes, I thought that's already implemented/pretty obvious (I'm too lazy to compile ...
by lamefun
Mon Jan 07, 2013 12:49 am UTC
Forum: Feedback
Topic: Make it easier to learn to play aliens
Replies: 22
Views: 19498

Re: Make it easier to learn to play aliens

This also could explain why aliens win most of the time: humans have an unhealthily big proportion of noobs, while aliens have the opposite, since noobs that are frustrated with aliens gravitate to humans.

by lamefun
Mon Jan 07, 2013 12:26 am UTC
Forum: Feedback
Topic: Make it easier to learn to play aliens
Replies: 22
Views: 19498

Make it easier to learn to play aliens

Aliens are currently very hard to learn for noobs, as the game denies them the practice. Take noob humans. Yes, they are confined to riflemanship most of the time, but they still learn the most essential skills as riflemen: aiming, dodging all classses of aliens, so they aren't lost when they can af...
by lamefun
Sun Jan 06, 2013 10:36 pm UTC
Forum: Ideas & Suggestions
Topic: Keyboard layout proposal
Replies: 17
Views: 13908

Re: Keyboard layout proposal

Another issue is that not all keyboard layouts are the same. It is easier and more professional to create an intuitive interface rather than force players to memorize binds. How about both good default binds and intuitive interface? So the players can use the interface first and then switch to bind...
by lamefun
Sun Jan 06, 2013 12:27 pm UTC
Forum: Ideas & Suggestions
Topic: Keyboard layout proposal
Replies: 17
Views: 13908

Re: Keyboard layout proposal

The problem with implementing this all by default is that people cannot agree on a single universal binding layout. One thing we could potentially do is offer a few to choose from by default, but that might be awkward. I think the best solution is to reform the interface (which we're doing) so that...