Search found 46 matches
- Thu Dec 25, 2014 10:14 pm UTC
- Forum: Off-topic
- Topic: What are you listening to right now?
- Replies: 130
- Views: 113541
- Fri Dec 12, 2014 11:24 pm UTC
- Forum: Maps & Textures
- Topic: Forlorn
- Replies: 30
- Views: 22711
Re: Forlorn
Update: My initial 20 textures/materials are ready for ej01-ice pack! I will discuss setting the pack up with Viech before I release. 20 is a nice core amount that will help me finish the initial detailing of forlorn before I go back and add more. I have planned a total of 48 unique materials for th...
- Wed Dec 10, 2014 9:34 am UTC
- Forum: Models
- Topic: Pulse Rifle
- Replies: 52
- Views: 35515
Re: Pulse Rifle
I love the general shape. That black cable is a really nice contrasting feature and compliments the first person view well.
- Sat Nov 01, 2014 1:17 am UTC
- Forum: Maps & Textures
- Topic: Forlorn
- Replies: 30
- Views: 22711
Re: Forlorn
I have returned somewhat and am continuing my initial detailing of Forlorn. Expect alpha releases soon :smile: My texture pack is almost at a state where I can release it standalone. It's currently sitting at 16 unique textures (20 including colour variants). I am aiming for 20 unique textures as th...
- Wed Jun 18, 2014 10:26 am UTC
- Forum: Maps & Textures
- Topic: Forlorn
- Replies: 30
- Views: 22711
Re: Forlorn
Forlorn update: As the general gameplay of the map is now in a stable state I have started detailing the map. This involves me replacing all the blocked out rooms with proper geometric details and actual light sources. Because I am building my own texture pack from scratch for use with the map this ...
- Tue May 27, 2014 7:28 am UTC
- Forum: General Discussion
- Topic: ???
- Replies: 7
- Views: 7861
Re: ???
This is a well needed update :) Excited for this one!
- Mon Mar 24, 2014 8:04 am UTC
- Forum: Maps & Textures
- Topic: Forlorn
- Replies: 30
- Views: 22711
Re: Forlorn
Status so far: Forlorn is still in activate development and with each alpha I am adjusting the layout/geometry to suit feedback from development games. Currently sitting on alpha 6 with alpha 7 in development. As the layout is being fine tuned I am continuing to work on my texture set which will all...
- Wed Feb 05, 2014 2:20 am UTC
- Forum: Troubleshooting
- Topic: Alpha 24 Grey Menu Screen
- Replies: 2
- Views: 4140
Alpha 24 Grey Menu Screen
The menu shows no image and upon devmapping a game and entering nothing is seen and it crashes if you join a team. Windows 32 bit installer gives this result as well as the git pulled version. It appears to be missing menudef.h despite it existing in the unvanquished_0.24.0.pk3 which has been loaded...
- Wed Jan 08, 2014 8:30 am UTC
- Forum: Maps & Textures
- Topic: Forlorn
- Replies: 30
- Views: 22711
Re: Forlorn
Since the last post Forlorn has progressed somewhat. The first release was critiqued and reduced in size so it was more of a well rounded medium size. It was first gameplay tested in the alpha 2 version of which it was very biased to the humans. They expanded easily while the aliens had a hard time ...
- Mon Nov 25, 2013 7:35 am UTC
- Forum: General Discussion
- Topic: Maps: Forlorn
- Replies: 4
- Views: 6202
Re: Maps: Forlorn
Virus: This is the approximate full top down plan as of now. Red shaded rooms indicate alien default base locations and vice versa blue for humans. The idea being the default bases could change per game and then expansion to the other room would be encouraged early game. http://i.imgur.com/ZAFHZda.p...