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by Viech
Sat Oct 08, 2016 10:34 am UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 23
Views: 12895

Re: Why we need a real raytracer for lightmaps rendering

No idea what you mean, but that is not needed for lightmaps. All you need is already saved in the final bsp except light position. (but I believe there is a flag to keep lights?). As mentioned earlier, please keep in mind that no serious map uses actual light entities as they have always produced r...
by Viech
Thu Jul 21, 2016 9:51 pm UTC
Forum: Map Releases
Topic: USS Tremor
Replies: 9
Views: 6247

Re: USS Tremor

Looking really good so far! +1 for making the floor all lit. +2 for lots of trims. Some weirdly stretched textures on the screenshots though. Have yet to have a look at the map ingame – I hope we can host another batch of dev games with gameplay changes and some people soon.
by Viech
Fri Jun 17, 2016 8:22 pm UTC
Forum: Ideas & Suggestions
Topic: Make aliens vs. aliens and humans vs humans a possibility
Replies: 2
Views: 2570

Re: Make aliens vs. aliens and humans vs humans a possibility

vitamins wrote:So i guess there is a lot of things hardcoded to react on the class instead of the team.

"A lot" doesn't cut it. As it stands now doing what you ask isn't feasible.
by Viech
Fri Jun 17, 2016 8:19 pm UTC
Forum: Ideas & Suggestions
Topic: Builder is too powerful.
Replies: 3
Views: 3218

Re: Builder is too powerful.

I'm working on a redesign of buildable limits (both BP and power) that should, in a way, address both issues you mentioned.
by Viech
Wed Jun 15, 2016 9:46 am UTC
Forum: Community Development
Topic: Model object files
Replies: 9
Views: 6594

Re: Model object files

Adorable! But can you also make use of the normal map? :wink:
by Viech
Sat Apr 16, 2016 4:43 pm UTC
Forum: Ideas & Suggestions
Topic: My dreams for netradiant/q3map2/what you want.
Replies: 6
Views: 4976

Re: My dreams for netradiant/q3map2/what you want.

Good job! Navmesh generation in q3map2 would be nice indeed.
by Viech
Fri Apr 15, 2016 3:46 pm UTC
Forum: General Discussion
Topic: Random development shots
Replies: 25
Views: 15982

Re: Random development shots

Pew pew! :thumbup:
by Viech
Fri Mar 18, 2016 5:35 pm UTC
Forum: Off-topic
Topic: Be afraid of space rays!
Replies: 2
Views: 12619

Re: Be afraid of space rays!

I like how the plane is indestructible and happily continues to flash its position lights after the crash. Go global government, go!
by Viech
Sun Feb 21, 2016 2:27 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 23
Views: 12895

Re: Why we need a real raytracer for lightmaps rendering

Point lights, from a mapper's perspective, are nearly useless. I'm not sure how well Dæmon supports them, but support in NetRadiant is close to zero. Compare with d3radiant to see what features are required to make light entities useful – we lack most of these features. I won't get into detail here....

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