Search found 368 matches

by lamefun
Thu Jun 07, 2012 2:51 am UTC
Forum: Ideas & Suggestions
Topic: Idea: Grenade zeppelin
Replies: 1
Views: 1232

Idea: Grenade zeppelin

Let humans buy a radio-controlled zeppelin that they can attach one or two grenades to (grenades must be bought separately). It should have 100 health. If an alien destroys it, it will explode, releasing power of both grenades (effectively killing all the aliens nearby), so the only way to destroy i...
by lamefun
Wed Jun 06, 2012 5:15 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: CreditPayGun - teamwork enforcer
Replies: 14
Views: 4866

Re: Idea: CreditPayGun - teamwork enforcer

Camping noob is better than feeding noob.
by lamefun
Wed Jun 06, 2012 1:08 pm UTC
Forum: Ideas & Suggestions
Topic: Please make Unvanquished useful for PEOPLE
Replies: 3
Views: 1793

Please make Unvanquished useful for PEOPLE

Please make knowledge of console unnecessary to play seriously by providing interface to configure buy and evolve binds and provide sensible default set of buy/evolve binds. Also make it possible to assign each action (except team-specific) different binds for aliens and humans.
by lamefun
Wed Jun 06, 2012 4:51 am UTC
Forum: Ideas & Suggestions
Topic: Idea: CreditPayGun - teamwork enforcer
Replies: 14
Views: 4866

Re: Idea: CreditPayGun - teamwork enforcer

What if staying alive when you are under effect of "Don't feed" gives you award (eg. 4 credits per second)? You then should stay alive at least for one minute so award will exceed punishment.
by lamefun
Tue Jun 05, 2012 1:54 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Elephant suit
Replies: 5
Views: 2326

Idea: Elephant suit

Elephant suit should be a battlesuit that in addition to slightly more protection has a trunk and can suck liquids in itself and eject them later. It has two liquid containers that can be filled with different liquids. Water = if eject on wallwalking aliens prevents them from wallwalking for 5 secon...
by lamefun
Tue Jun 05, 2012 7:10 am UTC
Forum: Ideas & Suggestions
Topic: Idea: CreditPayGun - teamwork enforcer
Replies: 14
Views: 4866

Re: Idea: CreditPayGun - teamwork enforcer

But in tremulous a noob who joined a game is not just a bad addition for a team, in fact he can make team WEAKER than before!
by lamefun
Tue Jun 05, 2012 7:01 am UTC
Forum: Ideas & Suggestions
Topic: Idea: CreditPayGun - teamwork enforcer
Replies: 14
Views: 4866

Re: Idea: CreditPayGun - teamwork enforcer

PaN61 wrote:And why would this be a good feature added to the game for other reasons other than teamwork?
Also, what additional attributes will this give to the gameplay aspect?


It should not be a gameplay aspect but an admin tool to manage noobs who ruin the game.
by lamefun
Mon Jun 04, 2012 10:40 am UTC
Forum: Ideas & Suggestions
Topic: Idea: CreditPayGun - teamwork enforcer
Replies: 14
Views: 4866

Idea: CreditPayGun - teamwork enforcer

A gun that should enforce human teamwork. Should be only given to admins and trusted players. It can have a lot of modes of fire, but I have only thought of three yet: Rush: The affected human gains 1 credit for each point of damage dealt to alien structures. Don't feed: The affected human loses 200...

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