Search found 92 matches

by Comet_
Thu Oct 22, 2015 5:07 pm UTC
Forum: Feedback
Topic: Comet's Comprehensive Review of Changes
Replies: 0
Views: 1579

Comet's Comprehensive Review of Changes

Welcome, Fellow UnVanquisher! Brace Yourself for a Long Post! QUICK EXPLANATION: This post is only talking about Norfenstein's Modifications in Alpha 44. All feedback that I give is not a firm belief that I have, but is rather simple observations I - and others - made while playing the newest r...
by Comet_
Wed Oct 21, 2015 1:11 pm UTC
Forum: Ideas & Suggestions
Topic: Creep waves
Replies: 6
Views: 1569

Re: Creep waves

One reason why camping is most frequently discussed for the human team is that the player equilibrium is much closer to the human base due to the higher movement speed (and lower base dependence) of the alien team. Yes! This! :thumbup: And I have many proposals to fix that. But I'll save it for ano...
by Comet_
Wed Oct 21, 2015 1:06 am UTC
Forum: Feedback
Topic: Poll: gameplay changes so far
Replies: 27
Views: 8178

Re: Poll: gameplay changes so far

Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay" nay :thumbdown: Aye :thumbup: THAT MAKES IT EVEN BUDDY :wink: On a side note I was just messing around. My last name is wolf so I figured a canine would be cool on the off c...
by Comet_
Wed Oct 21, 2015 12:50 am UTC
Forum: Feedback
Topic: Poll: gameplay changes so far
Replies: 27
Views: 8178

Re: Poll: gameplay changes so far

forgot simple momentum: This change I didn't like mostly because I thought the momentum system was already pretty good. With simple momentum, you can have a successful rush but not gain momentum from it because you focused on defences instead of spawns and that doesn't seem right to me. Very much a...
by Comet_
Tue Oct 20, 2015 9:51 pm UTC
Forum: Ideas & Suggestions
Topic: Creep waves
Replies: 6
Views: 1569

Re: Creep waves

Definitely interesting ideas to say the least. MOBAs are an interesting genre but it will need to be incorporated subtly because the genre seems to be quite overbearing; the game would become a MOBAFPS rather than an FPSMOBA if that makes any sense. Its hard for creeps to not "steal the spotlig...
by Comet_
Tue Oct 20, 2015 7:13 pm UTC
Forum: Feedback
Topic: Viech's feedback on Norf's gameplay
Replies: 2
Views: 1630

Re: Viech's feedback on Norf's gameplay

As always, very collected and well-stated opinions. I agree with all your points especially the last about personal credits.
by Comet_
Tue Oct 20, 2015 6:59 pm UTC
Forum: Ideas & Suggestions
Topic: Creep waves
Replies: 6
Views: 1569

Re: Creep waves

Wow, Viech! This is such a great idea!!! It got me thinking more about the actual RTS Genre and how they handle turtling. I know I'm taking what you suggested in a different direction when I say this, but I felt it fits better with the RTS parts of the game. Making the game have constant creep spawn...
by Comet_
Tue Oct 20, 2015 6:41 pm UTC
Forum: Ideas & Suggestions
Topic: Simple reasons why the economy is broken
Replies: 3
Views: 1155

Re: Simple reasons why the economy is broken

Id like to start by agreeing almost completely with Viech. If the game is balanced to the point that the basic unit for both teams could solo a slightly strong version of alien or human (IE mantis/light armour) then there is no problem keeping the game balanced where kills = reward and partial kills...
by Comet_
Mon Oct 19, 2015 4:32 pm UTC
Forum: Troubleshooting
Topic: Confused Alpha 44
Replies: 5
Views: 2133

Re: Confused Alpha 44

I got it all figured out a while ago, thanks! The tough part for me now is getting people to test it with :tongue:
by Comet_
Fri Oct 16, 2015 9:33 am UTC
Forum: Feedback
Topic: Poll: gameplay changes so far
Replies: 27
Views: 8178

Re: Poll: gameplay changes so far

3. Limit number of aliens and humans so that only 1 could be Tyrant and 1 Lucifer. Please, no... people would just keep yelling at each other and arguing who gets to play the tyrant/lucifer cannon. Agreed. However it seems just as, if not less, ridiculous as having every person on the team being a ...

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