Search found 92 matches

by Comet_
Mon Nov 16, 2015 7:44 pm UTC
Forum: Feedback
Topic: Dretch headbite
Replies: 3
Views: 2687

Re: Feedback on gameplay changes

As a dretch, tracking is just as important as movement and being able to track an enemy perfectly makes every movement more potent How would it not be important if there were no head bite? Sure, you are right. Both would make it important. I just felt that simplifying dretch attacks even more would...
by Comet_
Mon Nov 16, 2015 6:41 pm UTC
Forum: Feedback
Topic: Dretch headbite
Replies: 3
Views: 2687

Re: Feedback on gameplay changes

2. The system feels too basic. What I mean by that assertion is that aliens become all about movement instead of aim and movement; it just feels like it's making every dretch the same even if one is incredibly better than the other. I like being rewarded for exceptional aim and being punished when ...
by Comet_
Mon Nov 16, 2015 4:20 pm UTC
Forum: Feedback
Topic: Feedback on gameplay changes
Replies: 12
Views: 6939

Re: Feedback on gameplay changes

x_simpleLocationalDamage With regards to the locational damage, maybe using the incoming elevation angle of the damage is a more interesting approach. This still kills the look-up-trick for dretches but it allows small aliens to jump on head height for a damage boost. It would be particularly inter...
by Comet_
Mon Nov 16, 2015 6:12 am UTC
Forum: General Discussion
Topic: Comet's Video Thread
Replies: 13
Views: 8268

Re: Comet's Video Thread

The second video is the only game that I could catch today, but it turned out pretty good. It's a showcase of how quality of players in this game can tackle a quantity of players. Sorry to those that missed me in the dev games; I was driving for 7 hours today and I had just got home when everyone ca...
by Comet_
Sun Nov 15, 2015 11:31 pm UTC
Forum: Feedback
Topic: Feedback on gameplay changes
Replies: 12
Views: 6939

Re: Feedback on gameplay changes

Nice post, norfenstein. I agree with most of your statements and I'm glad these changes looks like they are moving forward because they showed a lot of promise. I do, however, have a few disagreements: x_simpleLocationalDamage This change was not motivated by dretch floor-headbites. As I mentioned i...
by Comet_
Fri Nov 13, 2015 11:20 am UTC
Forum: General Discussion
Topic: Comet's Video Thread
Replies: 13
Views: 8268

Re: Comet's Video Thread

Cool! Do you think you could record during the dev games? Would be quite interesting to see different perspectives! :smile: Ive recorded the last 3 dev games in my perspective but the first two had an awful quality problem that I recently fixed and the most recent dev game didn't have any super spe...
by Comet_
Thu Nov 12, 2015 3:46 pm UTC
Forum: Off-topic
Topic: I found evidence of Global Government
Replies: 2
Views: 7833

Re: I found evidence of Global Government

This thread had me howling in laughter :thumbup: :beer:
by Comet_
Thu Nov 12, 2015 7:23 am UTC
Forum: General Discussion
Topic: Comet's Video Thread
Replies: 13
Views: 8268

Re: Comet's Video Thread

kharnov wrote:Hey, nice videos you've been making so far! Would you consider showing guns/claws for them, or is that too much of a hindrance?


Yeah! I will starting next time. I took off models for the post about the crosshair color and forgot I had them off. :tongue:
by Comet_
Wed Nov 11, 2015 9:08 pm UTC
Forum: General Discussion
Topic: Comet's Video Thread
Replies: 13
Views: 8268

Comet's Video Thread

For anyone that's interested, I am going to be making gameplay videos and random videos of the game and I felt that making new threads everytime would be a nuisance so I decided to keep them all in this thread. Each post will have an alpha version number and title/description so you can browse throu...
by Comet_
Wed Nov 11, 2015 8:35 pm UTC
Forum: Feedback
Topic: Flames are too Strong
Replies: 2
Views: 2403

Flames are too Strong

cu-kai, a few others and I played many games today and we found that the most un-fun and broken seeming weapon/gameplay feature was flames. The flames for some reason behave much more differently than in 1.2 where they stick around for a couple seconds before vanishing. In a game we played, Kez made...

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