Search found 27 matches

by Ingar
Fri Mar 25, 2016 10:05 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 6
Views: 1502

Re: Building Unvanquished git on Lubuntu

illwieckz wrote:I guess it's the same for all Ubuntu derivatives.

The mess seems to be in the package names. I have no idea how much difference there is between the derivatives.
by Ingar
Fri Mar 25, 2016 9:07 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 6
Views: 1502

Building Unvanquished git on Lubuntu

Apparently people on Lubuntu are having issues running the official release, so I installed a Lubuntu 15.10 virtual machine and made a list of packages you need to build it. # Building Unvanquished on Lubuntu 15.10 Install the following dependencies (as root): apt-get install nettle-dev apt-get inst...
by Ingar
Sat Dec 05, 2015 2:07 pm UTC
Forum: Level Design
Topic: map models and light
Replies: 3
Views: 1137

Re: map models and light

As far as I know. q3map 2 ignores material settings on any model (OBJ, ASE, ..). The materials your model references should be defined in the Unvanquished shader files. Use the OBJ format instead of ASE if possible, OBJ has more support in 3rd party 3D tools. Both ASE and OBJ are text file formats, ...
by Ingar
Sun Nov 29, 2015 7:35 pm UTC
Forum: Map Releases
Topic: Jota
Replies: 36
Views: 6850

Re: Jota

Triple monitor screenshots (with HUD disabled)

Outside 1
Outside 2
Outside 3
Red
Blue
by Ingar
Tue Sep 15, 2015 7:27 pm UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 23494

Re: What are you listening to right now?

If anime were music, it would be liquid drum & bass.

P*Light ft. Yukacco - Stargazer (DJ Shimamura Remix)
by Ingar
Sun Sep 06, 2015 2:50 pm UTC
Forum: Map Releases
Topic: Vega Industries: Research Outpost 13 - Beta 4
Replies: 7
Views: 2214

Re: Vega Industries: Research Outpost 13 - Beta 4

Released Beta 4, see parent post :tongue:
by Ingar
Sun Aug 02, 2015 9:47 pm UTC
Forum: Ideas & Suggestions
Topic: Booster ideas
Replies: 9
Views: 1350

Re: Booster ideas

I did mean aliens getting poison from the booster, but I was thinking rather wide-range. Short-range, like the armoury could be nice.
by Ingar
Sun Aug 02, 2015 9:33 pm UTC
Forum: Ideas & Suggestions
Topic: Booster ideas
Replies: 9
Views: 1350

Re: Booster ideas

1. Yes
2. No, while healing powers are generally of the telepathic kimd, poison powers suck the life out of you. Sucking requires physical contact.
3. Yes
4. Only swarms within range of the booster?
5. Yes
by Ingar
Sun Jul 26, 2015 6:05 pm UTC
Forum: Map Releases
Topic: Vega Industries: Research Outpost 13 - Beta 4
Replies: 7
Views: 2214

Vega Industries: Research Outpost 13: Development

Development page on GitHub.

Note that there's no bsp in the repository. You can't test it without compiling yourself.
by Ingar
Sun Jul 26, 2015 6:04 pm UTC
Forum: Map Releases
Topic: Vega Industries: Research Outpost 13 - Beta 4
Replies: 7
Views: 2214

Vega Industries: Research Outpost 13 - Beta 4

2015-09-06 Beta 4 I uploaded this month's release, Beta 4 has an updated Workshop area and a number of new mapobject models, including the infamous cardboard box! 2015-08-02 Beta 3 Just in time for the monthly Unvanquished release, Beta 3 is now available for download. This is mostly a techical rel...

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