Search found 33 matches

by Ingar
Tue Jun 20, 2023 4:37 pm UTC
Forum: Ideas & Suggestions
Topic: Why not use Rust for BT?
Replies: 3
Views: 23091

Re: Why not use Rust for BT?

Why not Cobol, Pascal, Java, Haskell, C#, Go, perl, ruby, python, visual basic?
Oh wait, no visual basic please.

But in all seriousness, because the people who wrote the thing wrote it in C/C++.

by Ingar
Fri May 27, 2022 6:23 pm UTC
Forum: General Discussion
Topic: Happy Birthday Ingar!
Replies: 1
Views: 1412

Re: Happy Birthday Ingar!

Many thanks!

That looks like a mighty fine desert :tongue:
by Ingar
Sun Sep 10, 2017 10:06 am UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 34961

Re: Ingar's NetRadiant packages

My website has moved to a new host, updated the main post accordingly.

by Ingar
Sun Sep 10, 2017 9:18 am UTC
Forum: Community
Topic: Reviving scheduled games, let's play with real players
Replies: 11
Views: 25053

Re: Reviving scheduled games, let's play with real players

I made an entry on my calendar and might actually make it this time.

by Ingar
Fri Mar 25, 2016 10:05 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 8
Views: 18250

Re: Building Unvanquished git on Lubuntu

illwieckz wrote:

I guess it's the same for all Ubuntu derivatives.

The mess seems to be in the package names. I have no idea how much difference there is between the derivatives.

by Ingar
Fri Mar 25, 2016 9:07 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 8
Views: 18250

Building Unvanquished git on Lubuntu

Apparently people on Lubuntu are having issues running the official release, so I installed a Lubuntu 15.10 virtual machine and made a list of packages you need to build it. # Building Unvanquished on Lubuntu 15.10 Install the following dependencies (as root): apt-get install nettle-dev apt-get inst...
by Ingar
Sat Dec 05, 2015 2:07 pm UTC
Forum: Level Design
Topic: map models and light
Replies: 3
Views: 9818

Re: map models and light

As far as I know. q3map 2 ignores material settings on any model (OBJ, ASE, ..). The materials your model references should be defined in the Unvanquished shader files. Use the OBJ format instead of ASE if possible, OBJ has more support in 3rd party 3D tools. Both ASE and OBJ are text file formats, ...
by Ingar
Sun Nov 29, 2015 7:35 pm UTC
Forum: Map Releases
Topic: Jota
Replies: 36
Views: 62306

Re: Jota

Triple monitor screenshots (with HUD disabled)

Outside 1
Outside 2
Outside 3
Red
Blue

by Ingar
Tue Sep 15, 2015 7:27 pm UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 112879

Re: What are you listening to right now?

If anime were music, it would be liquid drum & bass.

P*Light ft. Yukacco - Stargazer (DJ Shimamura Remix)

by Ingar
Sun Sep 06, 2015 2:50 pm UTC
Forum: Map Releases
Topic: Vega Industries: Research Outpost 13 - Beta 4
Replies: 7
Views: 18884

Re: Vega Industries: Research Outpost 13 - Beta 4

Released Beta 4, see parent post :tongue: