Search found 12 matches

by FisherP
Thu Sep 17, 2015 8:12 am UTC
Forum: Feedback
Topic: From an old Tremulous player
Replies: 8
Views: 16275

Re: From an old Tremulous player

I remember you! Were you part of the group who made those new GPP sounds?. I was a part of that group... Only if you have good memories :-P Yeah, I got tired of people saying that someone would make new sounds so I broke out audacity and went looking on the net for sounds with compatible licences. ...
by FisherP
Thu Sep 17, 2015 4:58 am UTC
Forum: Feedback
Topic: From an old Tremulous player
Replies: 8
Views: 16275

Re: From an old Tremulous player

@Comet_ I think I remember you too from those 1.1 days, long time no see. I'm not really complaining about the game, only that there's no servers closer by. A couple of friends are looking at getting a server up and running but are having a couple of difficulties. I won't bother this thread with tho...
by FisherP
Wed Sep 16, 2015 10:55 am UTC
Forum: Feedback
Topic: From an old Tremulous player
Replies: 8
Views: 16275

From an old Tremulous player

I played Tremulous for years until it started to fall apart at the seams. I have to say that I'm looking the direction that you took with the game. I haven't really played it enough to get the game play changes well enough but the graphic is good, the animations the maps. From what I've seen its qui...
by FisherP
Sat Aug 04, 2012 8:10 am UTC
Forum: General Discussion
Topic: Please build Linux in x86_64
Replies: 4
Views: 4540

Please build Linux in x86_64

'cmon, who seriously runs i386 on gaming rigs?

64bit should be the go to architecture.

by FisherP
Fri Jun 29, 2012 2:27 am UTC
Forum: Ideas & Suggestions
Topic: Let's design human weapons!
Replies: 77
Views: 53380

Re: Let's design human weapons!

I kinda liked the idea they had on the X Mod where the shotgun had the right click for a grenade that took some shotgun ammo. The thing I found with it though, it was pretty much useless against aliens, but mediocre against structures which is what the balance was about. I don't think the idea of a ...
by FisherP
Fri Jun 29, 2012 2:18 am UTC
Forum: General Discussion
Topic: Sounds for Unvanquished
Replies: 16
Views: 13168

Re: Sounds for Unvanquished

Journeyman, the unfortunate thing about the phrase "all the sounds need to be replaced" means, unfortunately THAT sound will change and we'll all have to get used to the new sound.

by FisherP
Wed Jun 27, 2012 11:41 pm UTC
Forum: General Discussion
Topic: Sounds for Unvanquished
Replies: 16
Views: 13168

Re: Sounds for Unvanquished

Ishq wrote:

All of them. Sounds are a portion of our project that haven't received much attention. We have vsays and an intro song, and that is it.

Certainly someone on the team should go through those sounds and deem them acceptable or not. Then work out which ones are left

by FisherP
Wed Jun 27, 2012 1:03 am UTC
Forum: General Discussion
Topic: Sounds for Unvanquished
Replies: 16
Views: 13168

Re: Sounds for Unvanquished

Cool, then, what's required is a list of outstanding sounds.

by FisherP
Tue Jun 26, 2012 6:59 am UTC
Forum: General Discussion
Topic: Sounds for Unvanquished
Replies: 16
Views: 13168

Re: Sounds for Unvanquished

Has anyone thought about using the tremulous 1.2 sounds

http://projects.mercenariesguild.net/pr ... repository

by FisherP
Sun May 13, 2012 11:26 pm UTC
Forum: General Discussion
Topic: Score vs Frags/Kills
Replies: 35
Views: 26896

Re: Score vs Frags/Kills

Some part of the scoring system should also go to building, but don't know how that would work.