Search found 1018 matches

by ViruS
Sat Oct 07, 2017 1:54 pm UTC
Forum: General Discussion
Topic: Please sell me on glorified cheats
Replies: 4
Views: 1765

How to headbite and strafe jump in a nutshell

Technically those aren't cheats. Headbites: just aim up. A good angle to aim up is at around 45 degrees above the horizon (i.e. from straight ahead). If a human gets too close just aim up further. The lowest you want yo crosshair to be is perhaps 40 degrees or else you will risk biting the torso ins...
by ViruS
Wed Aug 16, 2017 9:43 am UTC
Forum: Ideas & Suggestions
Topic: Singleplayer or cooperative modes
Replies: 7
Views: 1971

Re: Singleplayer or cooperative modes

Funnily enough fuma's done that except a mine dispensing structure before for his 1.1 server
by ViruS
Mon May 01, 2017 2:25 pm UTC
Forum: General Discussion
Topic: Please don't die
Replies: 33
Views: 15499

Re: Please don't die

seriously the gameplay is the problem. I don't think many of us care about the polished code yet. But then again, here is a question: Would you rather the project die with great gameplay but shit code, or shit gameplay and great code for others to use?
by ViruS
Mon Jan 02, 2017 3:37 am UTC
Forum: General Discussion
Topic: Please don't die
Replies: 33
Views: 15499

Re: Please don't die

Image
by ViruS
Tue Dec 06, 2016 5:29 am UTC
Forum: General Discussion
Topic: Random development shots
Replies: 25
Views: 11434

Re: Random development shots

My skeleton has 6 arms and 6 hands: http://dl.illwieckz.net/u/thomas-debesse/bazar/unvanquished/bugs/unvanquished_2015-02-04_011824_000.png As Viech said: Did you never wonder how he can carry a grenade and a blaster that don't show up anywhere on the body? :bsuit: Elfen lied vectors
by ViruS
Tue Dec 06, 2016 5:24 am UTC
Forum: General Discussion
Topic: Anybody play regularly?
Replies: 12
Views: 5555

Re: Anybody play regularly?

Hey, at least this game has more players than NS2 Combat, hah. I can't even attend the dev games for this game due to the timezone issues. I don't even know if development is even a thing anymore, didn't get a reply on IRC. Also regardless of what the unvanquished dev team says, I honestly think it ...
by ViruS
Tue Dec 06, 2016 5:17 am UTC
Forum: Map Releases
Topic: USS Tremor
Replies: 9
Views: 4424

Re: USS Tremor

I think unvanquished needs a torch now, srsly
by ViruS
Tue Oct 04, 2016 1:36 pm UTC
Forum: General Discussion
Topic: No alpha 49 - march
Replies: 25
Views: 12142

Re: No alpha 49 - march

I'm kinda lost on what updates actually mean significant positive gameplay changes that actually improve the game and not just the engine
by ViruS
Tue Aug 16, 2016 9:46 am UTC
Forum: Ideas & Suggestions
Topic: Builder is too powerful.
Replies: 3
Views: 2235

Re: Builder is too powerful.

In NS2, the gorge (granger equivalent) specialises in area-effect buildable destruction (bile bomb) and can build its own weak structures using their own personal resources (like evos). However they need to spend quite a bit on evolving into gorge. The humans on the other hand can build without need...
by ViruS
Tue Mar 22, 2016 12:33 am UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 22
Views: 7935

Re: Quick ideas and small suggestions

Have the drill require a repeater built within a certain radius to operate. It's a little too "OP" at the moment how it can be built just anywhere.

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