Search found 128 matches

by velociostrich
Sun Dec 06, 2015 11:11 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 33
Views: 9694

Re: Re-licensing the wiki (without the non-commercial clause)

With the engine code my understanding is that it's contributed to under 'Copyright Unvanquished Development'. Presumably this means the engine can be re-licensed by whoever shows they most officially represent 'Unvanquished Development', but how that is actually legally worked out (eg if the dev te...
by velociostrich
Tue Nov 17, 2015 3:56 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 33
Views: 9694

Re: Re-licensing the wiki (without the non-commercial clause)

Also hello everyone! I have no shame in double-posting.
by velociostrich
Tue Nov 17, 2015 3:55 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 33
Views: 9694

Re: Re-licensing the wiki (without the non-commercial clause)

Our wiki has been licensed under Creative Commons BY NC SA for a long time (forever?). Getting rid of the 'NC' term has some benefits and some of us want to do this. I'm not sure that I agree, but tbh I don't think I ever realized that the wiki ever even was 'NC'. What are the benefits and why woul...
by velociostrich
Sat May 25, 2013 4:17 pm UTC
Forum: Community Development
Topic: refactoring of gamelogic
Replies: 11
Views: 3153

Re: refactoring of gamelogic

Yes, I mentioned C++ in some bug reports... mostly because I am really accustomed to this language in particular now. But What I am really speaking about is using OOP, which can be made in C, too. It is a manner of thinking, not a language feature. Through IRC discussions, I know that C89 is used f...
by velociostrich
Thu May 23, 2013 1:52 am UTC
Forum: Community Development
Topic: refactoring of gamelogic
Replies: 11
Views: 3153

Re: refactoring of gamelogic

As some might have noticed on IRC I am trying to understand the code since 2-3 days (for now, I have only replaced some variables with arrays). Since the code is, pardon me, quite ugly by some places with a lot of hard-coded stuff, I have to say that I agree with you that it can be rather ugly in p...
by velociostrich
Tue May 21, 2013 2:00 am UTC
Forum: Off-topic
Topic: JavaScript programmable turrets
Replies: 3
Views: 1470

Re: JavaScript programmable turrets

If we want really smart turrets, Javascript will be too slow. We would have to allow programs, but in C or C++. And also they should be connectd to IRC so that our grangerbot can control them. Great idea :smile: I was going to say something to the effect of "don't feed the trolls," then I read your...
by velociostrich
Wed May 08, 2013 2:02 am UTC
Forum: Ideas & Suggestions
Topic: various suggestions
Replies: 5
Views: 1579

Re: various suggestions

Hey, thanks for taking the time to try and write some organized feedback! * there is a good wiki. Still not complete, but very useful. Good to hear that you think it's good! As for incomplete areas, is there anything you can think of (that's not on the TODO list )? * the previous section of that lon...
by velociostrich
Tue May 07, 2013 12:50 am UTC
Forum: Ideas & Suggestions
Topic: Menu background
Replies: 4
Views: 1294

Re: Menu background

Our menus (and Tremulous's menus, for that matter) have no animation. That's the proposal. I should also suggest a cvar for toggling animation. The classic tremulous menu lagged my client so much I don't even access that menu anymore (using server browsers). You should not be having this problem un...
by velociostrich
Tue May 07, 2013 12:46 am UTC
Forum: Ideas & Suggestions
Topic: Make non-qwerty keyboards as easy to use as qwertyÂ’s
Replies: 12
Views: 4696

Re: Make non-qwerty keyboards as easy to use as qwerty’s

Besides, I do not think that Wayland will handle keys. Only adding to the confusion is that Canonical is now developing ( yet another ) display server , because apparently Wayland n̶o̶t̶ ̶i̶n̶v̶e̶n̶t̶e̶d̶ ̶h̶e̶r̶e̶...
by velociostrich
Tue Apr 23, 2013 1:09 am UTC
Forum: Community Development
Topic: starting self compiled version
Replies: 7
Views: 1856

Re: starting self compiled version

I should probably amend the instructions on the wiki to include information about checking for conflicting files and the like, as well as to fix whatever problem you were having with Code::Blocks. When I have the time...

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