Search found 14 matches

by monstercameron
Tue Nov 06, 2012 5:06 pm UTC
Forum: Ideas & Suggestions
Topic: a developer bounty system
Replies: 18
Views: 14420

Re: a developer bounty system

I'm not sure you understand how open source works. For a very nice explanation, check out The Catheral and the Bazaar . I am familiar with open source and especially with opensource gaming where the best we can do is xonotic or a supertux cart --- both fun games... I am talking about getting season...
by monstercameron
Tue Nov 06, 2012 4:59 pm UTC
Forum: Ideas & Suggestions
Topic: survival gameplay
Replies: 12
Views: 10957

Re: survival gameplay

maybe the arena designs could coincide with the linear level design of the survival. I don't see this bringing that much more work for the devs...this is just a one sided ctf game on a larger -possibly branched- level with tonnes of ai bot in the mix...I guess the hardest part would be designing the...
by monstercameron
Tue Nov 06, 2012 4:54 pm UTC
Forum: Feedback
Topic: game speed is way too fast
Replies: 18
Views: 30756

Re: game speed is way too fast

I don't want to make myself unwelcomed in this forum but I was just watching a few videos of natural selection 2 and the gameplay is much slower than this game and looks like a load of fun...I know they are farther along in developement but the whole quake 3 speed / arena shooter(I know I keep repea...
by monstercameron
Tue Nov 06, 2012 1:46 am UTC
Forum: Ideas & Suggestions
Topic: survival gameplay
Replies: 12
Views: 10957

Re: survival gameplay

I voted no since this would require a lot of effort for a marginally useful gameplay mode. Don't get me wrong I'm sure it would be fun for a few games but since you are playing against bots there is no competition element. I suspect many people would go back to the multiplayer mode after a few roun...
by monstercameron
Tue Nov 06, 2012 1:42 am UTC
Forum: Feedback
Topic: game speed is way too fast
Replies: 18
Views: 30756

Re: game speed is way too fast

I have played many idtech/quake/arena shooters but I frequent urban terror and even though it is fast it isn't as frenetic as this game...but I will follow this project and see how it goes

by monstercameron
Mon Nov 05, 2012 7:21 pm UTC
Forum: Ideas & Suggestions
Topic: survival gameplay
Replies: 12
Views: 10957

Re: survival gameplay

i went through the feedback section but must have missed your post ^^

by monstercameron
Mon Nov 05, 2012 7:19 pm UTC
Forum: Ideas & Suggestions
Topic: a developer bounty system
Replies: 18
Views: 14420

a developer bounty system

crowdsource funds and offer bounties to artist/developers for completing objectives. example, if a weapon needs to be redone and have multiple sizes available, put the bounty up let multiple artists submit and choose the best work, creates competition and creates incentives for people to do a good j...
by monstercameron
Mon Nov 05, 2012 7:10 pm UTC
Forum: Ideas & Suggestions
Topic: survival gameplay
Replies: 12
Views: 10957

Re: survival gameplay

this is a bit mainstream but this could easily switch to horror, what if the aliens infected the crew with a virus like rabies and they all went mad, this could be in a darker map with. If you guys get real time lighting down flashlights would also be great -doom 3 style- or have one player man the ...
by monstercameron
Mon Nov 05, 2012 6:46 pm UTC
Forum: Ideas & Suggestions
Topic: survival gameplay
Replies: 12
Views: 10957

survival gameplay

a coop game mode humans against a sea of bots and they try to get from point a to b. example objectives: the ship crash lands 100 miles from base camp because it is over run by aliens leave the barracks(or its spaceship counterpart) and go to the armory to pick up better weapons then go to the engin...
by monstercameron
Mon Nov 05, 2012 6:34 pm UTC
Forum: Community Development
Topic: Shotgun Sights
Replies: 7
Views: 6832

Re: Shotgun Sights

why don't the devs want to add weapon sights? are they just qoing for yet another quake arena shooter?