Search found 393 matches

by illwieckz
Sun Aug 12, 2018 5:27 pm UTC
Forum: Community Development
Topic: Sooooo I'm remaking the sound library...
Replies: 1
Views: 94

Re: Sooooo I'm remaking the sound library...

Hey Lemaki, that's very good to hear that! Awesome! :thumbup: This is still little more than an idea in my head at this point, but I've already got a glimpse of how I would proceed: ⋅  Use CC0 sounds in priority, remaster them and keep track of where I got them. ⋅  Record my own ...
by illwieckz
Wed Aug 01, 2018 10:11 pm UTC
Forum: General Discussion
Topic: Server and Client version mismatch
Replies: 1
Views: 154

Re: Server and Client version mismatch

Hi Ringreng, the Darkplaces engine used by Xonotic is more stable. I mean, there is less experimentations. That's also why some Xonotic guys dream of using another engine to be able to push the limits. Basically people complains about the need to keep the retro-compatibility with Quake 1… :smile: Th...
by illwieckz
Sun Jul 22, 2018 12:44 pm UTC
Forum: Community Development
Topic: Blender tutorial to create sci-fi panels like ej01/forlorn ones
Replies: 0
Views: 157

Blender tutorial to create sci-fi panels like ej01/forlorn ones

Here is the tutorial: https://vimeo.com/26772037

A random shot of that tutorial:

Image

For reference, the forlorn/ej01 textures were done that way.
by illwieckz
Tue May 08, 2018 10:38 pm UTC
Forum: Map Releases
Topic: Tremulous Classic community map pack
Replies: 10
Views: 4358

Re: Tremulous Classic community map pack

Here are some previews on enhancements I did on Arachnid2! :bsuit: First, the vis was absolutely crazy: https://dl.illwieckz.net/b/unvanquished/shots/maps/arachnid2/20170728-184632-000.netradiant-arachnid2-prtview.png https://dl.illwieckz.net/b/unvanquished/shots/maps/arachnid2/20170728-185027-000.n...
by illwieckz
Fri May 04, 2018 5:21 pm UTC
Forum: General Discussion
Topic: alpha testing the next release [0.51.0]
Replies: 2
Views: 846

Re: alpha testing the next release [0.51.0]

If some submodules are empties (should not if your clone is a fresh one), do that to fetch them:

Code: Select all

git submodule update --init --recursive
by illwieckz
Sun Apr 29, 2018 10:45 pm UTC
Forum: General Discussion
Topic: alpha testing the next release [0.51.0]
Replies: 2
Views: 846

alpha testing the next release [0.51.0]

Hi, if you know how to clone a repository and to build it, you can help us by testing the next version of Unvanquished. :grin: You can fetch the sources, build the game and join a testing server that way: git clone https://github.com/Unvanquished/Unvanquished.git cd Unvanquished git fetch for-0.51.0...
by illwieckz
Sat Mar 17, 2018 3:12 pm UTC
Forum: Level Design
Topic: Geomorph: free & open source terrain generator
Replies: 0
Views: 1171

Geomorph: free & open source terrain generator

Hey, one day I received an e-mail from a French guy who just wanted to share his own findings. Well, the e-mail was written in very formal French so I'll try to translate in English: Hi, being interested in experimental map modelling that could possibly run on Unvanquished or Xonotic using Darkradia...
by illwieckz
Mon Feb 26, 2018 5:33 pm UTC
Forum: Map Releases
Topic: Area³: a map by newin featuring an infested laboratory
Replies: 2
Views: 1169

Re: Area³: a map by newin featuring an infested laboratory

I noticed a bug newin introduced between beta3 and beta4, one shelf unit in laboratory is completely invisible, it would not be a problem if they were not visible cardboards on invisible shelves. :tongue: I'm not sure it would be possible to make the shelf unit visible again if some information was ...
by illwieckz
Sat Feb 24, 2018 10:21 pm UTC
Forum: Map Releases
Topic: Area³: a map by newin featuring an infested laboratory
Replies: 2
Views: 1169

Area³: a map by newin featuring an infested laboratory

Hi, I wanted to toy with something different so I reopened a repository I haven't touched for the past 2 years. It's another map by newin, the guy who did the Urban Terror's contrib map named metro I already ported to Unvanquished under the Terminus name. Pronounce the map name “ areacube ”. https:/...
by illwieckz
Fri Feb 16, 2018 2:43 am UTC
Forum: Map Releases
Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
Replies: 12
Views: 2837

Re: New package format for upcoming 0.51.0 release (bye bye pk3)

tvezet wrote:By the way, where is the point to use the point in version numbers for maps?

Nice catch! You got it :grin:

If there is none i would rather stick to integer numbers: map-hangar28_1.dpk

This is perfectly fine ;-)

Before/after:

Code: Select all

39M   map-hangar28_b1.pk3
31M   map-hangar28_1.dpk

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