Search found 387 matches

by illwieckz
Sat Mar 17, 2018 3:12 pm UTC
Forum: Level Design
Topic: Geomorph: free & open source terrain generator
Replies: 0
Views: 432

Geomorph: free & open source terrain generator

Hey, one day I received an e-mail from a French guy who just wanted to share his own findings. Well, the e-mail was written in very formal French so I'll try to translate in English: Hi, being interested in experimental map modelling that could possibly run on Unvanquished or Xonotic using Darkradia...
by illwieckz
Mon Feb 26, 2018 5:33 pm UTC
Forum: Map Releases
Topic: Area³: a map by newin featuring an infested laboratory
Replies: 2
Views: 692

Re: Area³: a map by newin featuring an infested laboratory

I noticed a bug newin introduced between beta3 and beta4, one shelf unit in laboratory is completely invisible, it would not be a problem if they were not visible cardboards on invisible shelves. :tongue: I'm not sure it would be possible to make the shelf unit visible again if some information was ...
by illwieckz
Sat Feb 24, 2018 10:21 pm UTC
Forum: Map Releases
Topic: Area³: a map by newin featuring an infested laboratory
Replies: 2
Views: 692

Area³: a map by newin featuring an infested laboratory

Hi, I wanted to toy with something different so I reopened a repository I haven't touched for the past 2 years. It's another map by newin, the guy who did the Urban Terror's contrib map named metro I already ported to Unvanquished under the Terminus name. Pronounce the map name “ areacube ”. https:/...
by illwieckz
Fri Feb 16, 2018 2:43 am UTC
Forum: Map Releases
Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
Replies: 12
Views: 1530

Re: New package format for upcoming 0.51.0 release (bye bye pk3)

tvezet wrote:By the way, where is the point to use the point in version numbers for maps?

Nice catch! You got it :grin:

If there is none i would rather stick to integer numbers: map-hangar28_1.dpk

This is perfectly fine ;-)

Before/after:

Code: Select all

39M   map-hangar28_b1.pk3
31M   map-hangar28_1.dpk
by illwieckz
Thu Feb 15, 2018 8:37 pm UTC
Forum: Map Releases
Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
Replies: 12
Views: 1530

Re: New package format for upcoming 0.51.0 release (bye bye pk3)

It looks like there is some misinterpretation. I'm not saying “I'm going to do that, do you agree ?”, I'm asking for comments and suggestions, to do our best together. Nothing is decided except one thing: I will do the best of myself to track down any trace of cargo cult or things like that. Let's d...
by illwieckz
Tue Feb 13, 2018 3:46 am UTC
Forum: Level Design
Topic: IQM support in NetRadiant
Replies: 2
Views: 650

Re: IQM support in NetRadiant

I'm not sure they are rendered at all in game… And by the way in-game zoffset is broken: a lot of models have to be configured to use a wrong zoffset in engine to be rendered correctly. At first I applied the game configurations (rotation, scaling, offset) to the models until I discovered the ground...
by illwieckz
Sun Feb 11, 2018 11:29 pm UTC
Forum: General Discussion
Topic: New crunch format leading to 4 time faster compression and space saving but break compatibility
Replies: 2
Views: 1226

Re: New crunch format leading to 4 time faster compression and a bit of space saving but breaking compatibility

For reference, this is the total size of the complete 0.50.0 unvanquished set (and only this one): 717M 717M unvanquished_0.50.0/pkg This is the total size of the complete for-0.51.0 unvanquished set: 479M For 0.51.0 I will not recompile the map from repositories yet, so I'm just repackaging the 0.5...
by illwieckz
Sun Feb 11, 2018 8:25 pm UTC
Forum: General Discussion
Topic: New crunch format leading to 4 time faster compression and space saving but break compatibility
Replies: 2
Views: 1226

Re: New crunch format leading to 4 time faster compression and space saving but break compatibility

This a PR bringing Unity's crunch format to Dæmon:

https://github.com/DaemonEngine/Daemon/pull/70

I verified that if I use that modified engine to load stuff produced by Unity's crunch it works.
by illwieckz
Sun Feb 11, 2018 7:42 pm UTC
Forum: General Discussion
Topic: New crunch format leading to 4 time faster compression and space saving but break compatibility
Replies: 2
Views: 1226

New crunch format leading to 4 time faster compression and space saving but break compatibility

Hi guys, You probably know that we use the crn format for our ready-for-GPU textures. Packages just ship a lot of .crn files and the engine sends stuff to GPU drivers without decompression, which leads to short load time and acceptable quality. We currently use an old fork of crunch , the one from B...
by illwieckz
Sun Feb 11, 2018 2:02 am UTC
Forum: Off-topic
Topic: Unvanquished minecraft psyschedelic edition
Replies: 2
Views: 1767

Unvanquished minecraft psyschedelic edition

Discovering Unity did some enhancements (???) to the crunch tool we use, I compiled their “enhanced” code and run it on our textures… Well, it was pretty bad! Just watching the preview in your file browser you notice something is bad: https://dl.illwieckz.net/b/crunch/bugs/unity-branch-psychedelic-m...

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