Search found 407 matches

by illwieckz
Thu Nov 08, 2018 10:33 pm UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 24
Views: 11444

Re: Quick ideas and small suggestions

Every buildables including alien ones repair themselves alone. Humans have just the advantage to speed-up this repairing, on the other hand aliens can't recover health (and sometime heal together) without returning their base. So, both team have some unfair advantage over the other one. :wink:
by illwieckz
Thu Nov 08, 2018 10:30 pm UTC
Forum: Feedback
Topic: Alien Bot
Replies: 1
Views: 2691

Re: Alien Bot

I find that humans bots repairs their base, add new structures and most notably I find they move their base in a more secure area , like true live players should do :thumbup: For the underlined part, it' was a true live player since bots don't do that. The aliens have a strong advantage in not havi...
by illwieckz
Thu Nov 08, 2018 10:25 pm UTC
Forum: Feedback
Topic: Humans are way OP
Replies: 4
Views: 3034

Re: Humans are way OP

I forgot to reply that other thread at this time, but that guy just saw a real player and mistakenly believed it was a bot: from the linked thread: I find that humans bots repairs their base, add new structures and most notably I find they move their base in a more secure area , like true live playe...
by illwieckz
Wed Oct 24, 2018 12:27 am UTC
Forum: Off-topic
Topic: Microsoft used to be like mice
Replies: 3
Views: 4017

Re: Microsoft used to be like mice

“Microsoft uses Git, they know what's good”
“Microsoft uses Bash, they know what's good”
“Microsoft uses Linux, they know what's good”

It looks like they're trying to take back PRO from PROprietary to keep it safe :thumbup:
by illwieckz
Fri Oct 19, 2018 3:19 am UTC
Forum: Off-topic
Topic: Smokin' Guns on Dæmon, the project
Replies: 1
Views: 711

Smokin' Guns on Dæmon, the project

Hi, do you remember when I posted screenshots of maps from other games rendered on Dæmon , including Smokin’ Guns? The forum thread title was “ How look other games on the Daemon engine? ”, well, it looks like it's gonna be a thing for Smokin’ Guns! Tequila just posted a news on the Smokin' Guns web...
by illwieckz
Tue Oct 16, 2018 1:50 am UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 23
Views: 10357

Re: Why we need a real raytracer for lightmaps rendering

Speaking about AMD OpenCL renderers, Unity managed to pipe AMD Rays into their tookchain to render their lightmaps: https://blogs.unity3d.com/2018/03/29/amd-radeon-rays-integrated-into-unitys-gpu-progressive-lightmapper/ PDF from GDC2017 presentation (Radeon ProRender And Radeon Rays In A Gaming Ren...
by illwieckz
Sat Oct 13, 2018 2:24 am UTC
Forum: Map Releases
Topic: Cosmic Tactical Combat Simulator
Replies: 10
Views: 4098

Re: Cosmic Tactical Combat Simulator

Hey chompers! nice to see you! Yes, this revamp looks really good, and Matth made some small changes that are interesting! You can callvote the map on my server to try it seamlessly :smile:
by illwieckz
Sat Oct 13, 2018 2:00 am UTC
Forum: Map Releases
Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
Replies: 14
Views: 3881

Re: New package format for upcoming 0.51.0 release (bye bye pk3)

For packages built from not-tagged commits the Urcheon tool produces version string using the <tagged-version-number>[+<commit-date>+<commit-id->][-dirty]] scheme. For example, currently unrelease for-0.51.0 unvanquished package is named that way: unvanquished_0.50.0+20181005-224154+4045967.dpk If t...
by illwieckz
Thu Oct 04, 2018 6:04 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 23
Views: 10357

Re: Why we need a real raytracer for lightmaps rendering

We have a very big issue. The bsp stage of q3map2 is very slow because of meta computation. For example with chasm map the whole compilation including 8 bounces last 16min on my computer, but the bsp stage itself lasts more than 6min. So, the point of computing lightmaps from bsp with a faster rende...
by illwieckz
Mon Sep 17, 2018 9:47 pm UTC
Forum: Troubleshooting
Topic: Can’t compile: missing the KeyIdentification.h file
Replies: 11
Views: 1700

Re: Can’t compile: missing the KeyIdentification.h file

The significant part is: Warn: Error during initialization: VM: Failed to extract VM module cgame-x86_64.nexe: No such file The nacl virtual machines may not be compiled. Run ccmake .. within build/ and check if both BUILD_GAME_NACL and BUILD_GAME_NACL_NEXE are enabled. If disabled, enable and rebui...

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