Search found 412 matches

by illwieckz
Tue Jan 01, 2019 10:23 pm UTC
Forum: Ideas & Suggestions
Topic: My ideas after 10 minutes gameplay
Replies: 2
Views: 120

Re: My ideas after 10 minutes gameplay

3. Stop with this fast dead body removing. As alien I want to hide here but I can't cause bots can see me or dead body disappears. I sometime think about dead bodies being part of gameplay, like aliens sucking their evolve points from them, and/or requiring them to evolve (like if they were nesting...
by illwieckz
Mon Dec 31, 2018 9:20 pm UTC
Forum: Troubleshooting
Topic: Compile error for 0.51.1
Replies: 9
Views: 269

Re: Compile error for 0.51.1

great
by illwieckz
Mon Dec 31, 2018 2:35 pm UTC
Forum: Troubleshooting
Topic: Compile error for 0.51.1
Replies: 9
Views: 269

Re: Compile error for 0.51.1

Yeah, it's normal the md5sums is empty, well, it's not normal but it was a mistake at release time so that's expected ¯\_(ツ)_/¯. It will not be empty on next release but we have to live with it for this one. You'll find community maps converted to DPK format including tremulous ones there: http://gg...
by illwieckz
Wed Dec 26, 2018 5:21 pm UTC
Forum: Troubleshooting
Topic: Compile error for 0.51.1
Replies: 9
Views: 269

Re: Compile error for 0.51.1

There is 7 submodules so going the tarball way may be very boring, if you really want to go the tarball way you'll need those to build (the 7th is not required to build binaries), before the link the expected directory name within Unvanquished directory : ⋅  src/utils/cbse https://github.c...
by illwieckz
Mon Dec 24, 2018 7:33 pm UTC
Forum: Troubleshooting
Topic: Compile error for 0.51.1
Replies: 9
Views: 269

Re: Compile error for 0.51.1

May be useful to update all the submodules at once because it's probably not the only outdated one:

Code: Select all

git submodule update --recursive
by illwieckz
Thu Nov 08, 2018 10:33 pm UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 27
Views: 12838

Re: Quick ideas and small suggestions

Every buildables including alien ones repair themselves alone. Humans have just the advantage to speed-up this repairing, on the other hand aliens can't recover health (and sometime heal together) without returning their base. So, both team have some unfair advantage over the other one. :wink:
by illwieckz
Thu Nov 08, 2018 10:30 pm UTC
Forum: Feedback
Topic: Alien Bot
Replies: 1
Views: 2938

Re: Alien Bot

I find that humans bots repairs their base, add new structures and most notably I find they move their base in a more secure area , like true live players should do :thumbup: For the underlined part, it' was a true live player since bots don't do that. The aliens have a strong advantage in not havi...
by illwieckz
Thu Nov 08, 2018 10:25 pm UTC
Forum: Feedback
Topic: Humans are way OP
Replies: 4
Views: 3316

Re: Humans are way OP

I forgot to reply that other thread at this time, but that guy just saw a real player and mistakenly believed it was a bot: from the linked thread: I find that humans bots repairs their base, add new structures and most notably I find they move their base in a more secure area , like true live playe...
by illwieckz
Wed Oct 24, 2018 12:27 am UTC
Forum: Off-topic
Topic: Microsoft used to be like mice
Replies: 3
Views: 4527

Re: Microsoft used to be like mice

“Microsoft uses Git, they know what's good”
“Microsoft uses Bash, they know what's good”
“Microsoft uses Linux, they know what's good”

It looks like they're trying to take back PRO from PROprietary to keep it safe :thumbup:
by illwieckz
Fri Oct 19, 2018 3:19 am UTC
Forum: Off-topic
Topic: Smokin' Guns on Dæmon, the project
Replies: 1
Views: 1299

Smokin' Guns on Dæmon, the project

Hi, do you remember when I posted screenshots of maps from other games rendered on Dæmon , including Smokin’ Guns? The forum thread title was “ How look other games on the Daemon engine? ”, well, it looks like it's gonna be a thing for Smokin’ Guns! Tequila just posted a news on the Smokin' Guns web...

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