Search found 414 matches
Re: Errors
so, does it work or not?
Re: Errors
Hi! Do you install using the updater (it's the recommended way)?
What is your system? operating system, graphic card, driver?
What is your system? operating system, graphic card, driver?
- Tue Jan 01, 2019 10:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: My ideas after 10 minutes gameplay
- Replies: 2
- Views: 338
Re: My ideas after 10 minutes gameplay
3. Stop with this fast dead body removing. As alien I want to hide here but I can't cause bots can see me or dead body disappears. I sometime think about dead bodies being part of gameplay, like aliens sucking their evolve points from them, and/or requiring them to evolve (like if they were nesting...
- Mon Dec 31, 2018 9:20 pm UTC
- Forum: Troubleshooting
- Topic: Compile error for 0.51.1
- Replies: 9
- Views: 635
- Mon Dec 31, 2018 2:35 pm UTC
- Forum: Troubleshooting
- Topic: Compile error for 0.51.1
- Replies: 9
- Views: 635
Re: Compile error for 0.51.1
Yeah, it's normal the md5sums is empty, well, it's not normal but it was a mistake at release time so that's expected ¯\_(ツ)_/¯. It will not be empty on next release but we have to live with it for this one. You'll find community maps converted to DPK format including tremulous ones there: http://gg...
- Wed Dec 26, 2018 5:21 pm UTC
- Forum: Troubleshooting
- Topic: Compile error for 0.51.1
- Replies: 9
- Views: 635
Re: Compile error for 0.51.1
There is 7 submodules so going the tarball way may be very boring, if you really want to go the tarball way you'll need those to build (the 7th is not required to build binaries), before the link the expected directory name within Unvanquished directory : ⋅ src/utils/cbse https://github.c...
- Mon Dec 24, 2018 7:33 pm UTC
- Forum: Troubleshooting
- Topic: Compile error for 0.51.1
- Replies: 9
- Views: 635
Re: Compile error for 0.51.1
May be useful to update all the submodules at once because it's probably not the only outdated one:
Code: Select all
git submodule update --recursive
- Thu Nov 08, 2018 10:33 pm UTC
- Forum: Ideas & Suggestions
- Topic: Quick ideas and small suggestions
- Replies: 27
- Views: 13569
Re: Quick ideas and small suggestions
Every buildables including alien ones repair themselves alone. Humans have just the advantage to speed-up this repairing, on the other hand aliens can't recover health (and sometime heal together) without returning their base. So, both team have some unfair advantage over the other one. 

Re: Alien Bot
I find that humans bots repairs their base, add new structures and most notably I find they move their base in a more secure area , like true live players should do :thumbup: For the underlined part, it' was a true live player since bots don't do that. The aliens have a strong advantage in not havi...
- Thu Nov 08, 2018 10:25 pm UTC
- Forum: Feedback
- Topic: Humans are way OP
- Replies: 4
- Views: 3466
Re: Humans are way OP
I forgot to reply that other thread at this time, but that guy just saw a real player and mistakenly believed it was a bot: from the linked thread: I find that humans bots repairs their base, add new structures and most notably I find they move their base in a more secure area , like true live playe...