Search found 415 matches

by illwieckz
Thu Apr 18, 2019 7:24 pm UTC
Forum: General Discussion
Topic: alpha testing the next release [0.51.0]
Replies: 8
Views: 8244

Re: alpha testing the next release [0.51.0]

I'm not sure to understand the question.

In any way, you can join my server (gg.illwieckz.net) that hosts 0.51 plus backports, the easiest way to play things to come (backports ship fixes at this point, not really more).
by illwieckz
Sat Feb 02, 2019 7:58 pm UTC
Forum: Feedback
Topic: Errors
Replies: 10
Views: 6574

Re: Errors

so, does it work or not?
by illwieckz
Sun Jan 27, 2019 7:56 pm UTC
Forum: Feedback
Topic: Errors
Replies: 10
Views: 6574

Re: Errors

Hi! Do you install using the updater (it's the recommended way)?

What is your system? operating system, graphic card, driver?
by illwieckz
Tue Jan 01, 2019 10:23 pm UTC
Forum: Ideas & Suggestions
Topic: My ideas after 10 minutes gameplay
Replies: 2
Views: 5124

Re: My ideas after 10 minutes gameplay

3. Stop with this fast dead body removing. As alien I want to hide here but I can't cause bots can see me or dead body disappears. I sometime think about dead bodies being part of gameplay, like aliens sucking their evolve points from them, and/or requiring them to evolve (like if they were nesting...
by illwieckz
Mon Dec 31, 2018 9:20 pm UTC
Forum: Troubleshooting
Topic: Compile error for 0.51.1
Replies: 9
Views: 6566

Re: Compile error for 0.51.1

great
by illwieckz
Mon Dec 31, 2018 2:35 pm UTC
Forum: Troubleshooting
Topic: Compile error for 0.51.1
Replies: 9
Views: 6566

Re: Compile error for 0.51.1

Yeah, it's normal the md5sums is empty, well, it's not normal but it was a mistake at release time so that's expected ¯\_(ツ)_/¯. It will not be empty on next release but we have to live with it for this one. You'll find community maps converted to DPK format including tremulous ones there: http://gg...
by illwieckz
Wed Dec 26, 2018 5:21 pm UTC
Forum: Troubleshooting
Topic: Compile error for 0.51.1
Replies: 9
Views: 6566

Re: Compile error for 0.51.1

There is 7 submodules so going the tarball way may be very boring, if you really want to go the tarball way you'll need those to build (the 7th is not required to build binaries), before the link the expected directory name within Unvanquished directory : ⋅  src/utils/cbse https://github.c...
by illwieckz
Mon Dec 24, 2018 7:33 pm UTC
Forum: Troubleshooting
Topic: Compile error for 0.51.1
Replies: 9
Views: 6566

Re: Compile error for 0.51.1

May be useful to update all the submodules at once because it's probably not the only outdated one:

Code: Select all

git submodule update --recursive
by illwieckz
Thu Nov 08, 2018 10:33 pm UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 27
Views: 14742

Re: Quick ideas and small suggestions

Every buildables including alien ones repair themselves alone. Humans have just the advantage to speed-up this repairing, on the other hand aliens can't recover health (and sometime heal together) without returning their base. So, both team have some unfair advantage over the other one. :wink:
by illwieckz
Thu Nov 08, 2018 10:30 pm UTC
Forum: Feedback
Topic: Alien Bot
Replies: 1
Views: 3215

Re: Alien Bot

I find that humans bots repairs their base, add new structures and most notably I find they move their base in a more secure area , like true live players should do :thumbup: For the underlined part, it' was a true live player since bots don't do that. The aliens have a strong advantage in not havi...

Go to advanced search