Search found 1003 matches

by Viech
Sun Apr 16, 2017 11:25 am UTC
Forum: Map Releases
Topic: Stalkyard
Replies: 5
Views: 525

Re: Stalkyard

illwieckz wrote:Oh yes I remember (and recognize) this map!

Me too, I think I remember playing an early version of it in GPP. :smile:
by Viech
Thu Mar 30, 2017 11:41 pm UTC
Forum: Ideas & Suggestions
Topic: [RFC] Fixing early design flaws (package format, package version]
Replies: 11
Views: 1367

Re: [RFC] Fixing early design flaws (package format, package version]

I don't see a problem here, or maybe I don't understand what you are saying. Can you try a more concise argument? Random thoughts that may be relevant: ⋅ Developers can always use t for testing, it's greater than r for release. Personally I use source as my only in-development version stri...
by Viech
Wed Mar 29, 2017 10:14 pm UTC
Forum: Ideas & Suggestions
Topic: [RFC] Fixing early design flaws (package format, package version]
Replies: 11
Views: 1367

Re: [RFC] Fixing early design flaws (package format, package version]

I'm fine with changing the package extension to dpk . I agree that our packages are sufficiently different from pk3 to justify this change, given that the current same-name policy actually causes issues. However, I'd like to maintain full debian version strings and debian version sorting. It's well ...
by Viech
Fri Mar 17, 2017 1:34 pm UTC
Forum: Level Design
Topic: Unvanquished mapping with DarkRadiant
Replies: 9
Views: 935

Re: Unvanquished mapping with DarkRadiant

This does look really promising. We strongly want an editor that's maintained and DarkRadiant also offers features that can come in handy later, such as proper support for Doom 3-Era entity/dynamic lights. Would be really nice if we could get it fully working by contributing to the root repository.
by Viech
Sun Feb 05, 2017 1:39 pm UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 1388

Re: Fortification

I love the layout of this one! :thumbup:

Pipe shafts could use a little more detail, like actual pipes in front of the texture.
by Viech
Fri Jan 20, 2017 4:37 pm UTC
Forum: Map Releases
Topic: Cosmic Tactical Combat Simulator
Replies: 7
Views: 860

Re: Cosmic Tactical Combat Simulator

Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems? :smile:
by Viech
Thu Dec 22, 2016 2:59 pm UTC
Forum: Map Releases
Topic: Freeway
Replies: 6
Views: 827

Re: Freeway

Had a quick look, has a really nice atmosphere already! Reminds me of JK2's Nar Shaddaa quite a bit. I noticed some spaces where the floor wasn't lit properly. The floor should always be lit in some way for less eyestrain and better gameplay. Radiant doesn't start for me right now, so I can't check,...
by Viech
Fri Dec 09, 2016 6:44 am UTC
Forum: General Discussion
Topic: Please don't die
Replies: 33
Views: 6833

Re: Please don't die

90% alive, 10% caffeine-induced zombie state. The most productive state!
by Viech
Sun Nov 06, 2016 11:14 am UTC
Forum: Community Development
Topic: Accept more bot and pk3 map
Replies: 6
Views: 826

Re: Accept more bot and pk3 map

These are the bare minimum. Usually you want to give teams more buildables to start with than just the spawn points. Look at other maps to get an impression of a good starting base.

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